psywave-games/coco-battle-royale-2
Coco Battle Royale II ココバトル (kokobatoru) 2 is a homebrew game for nintendo years 80 console, distributed as free software.
AssemblyGPL-3.0
Issues
- 3
support gba?
#39 opened by RodrigoDornelles - 0
when player 1 kill play anim of death
#38 opened by RodrigoDornelles - 1
anim coco color in celebration screen
#36 opened by RodrigoDornelles - 1
add countdown screen
#34 opened by RodrigoDornelles - 0
use 12 colors variants enimies
#35 opened by RodrigoDornelles - 0
support pc-engine? (aka TurboGrafx-16)
#33 opened by RodrigoDornelles - 0
rank
#20 opened by RodrigoDornelles - 2
document fsm
#19 opened by RodrigoDornelles - 0
add cheats for game engines
#3 opened by RodrigoDornelles - 0
add demo state
#32 opened by RodrigoDornelles - 1
add dmc sound
#31 opened by RodrigoDornelles - 2
japanese version for famicom cartridge
#10 opened by RodrigoDornelles - 1
use vram buffer
#28 opened by RodrigoDornelles - 0
use cmake
#29 opened by RodrigoDornelles - 0
optmize spin sprite with MSB macro
#27 opened by RodrigoDornelles - 0
support master system?
#26 opened by RodrigoDornelles - 0
increase game difficulty
#25 opened by RodrigoDornelles - 0
free reset when player wins
#24 opened by RodrigoDornelles - 0
animation on edge when win screen
#21 opened by RodrigoDornelles - 0
- 2
support 4 players?
#11 opened by RodrigoDornelles - 0
npcs randomly celebrating victory
#17 opened by RodrigoDornelles - 1
NPCs tend to group left on top
#8 opened by RodrigoDornelles - 0
Does not work with mesen emulator
#13 opened by RodrigoDornelles - 0
support ibm-pc ?
#12 opened by RodrigoDornelles - 0
char font documents
#9 opened by RodrigoDornelles - 0
Memory usage documentation
#5 opened by RodrigoDornelles - 0
technical details of algorithms
#4 opened by RodrigoDornelles - 1
add blocking animation?
#2 opened by RodrigoDornelles - 0
list used software tools
#1 opened by RodrigoDornelles