JediAcademyLinux ================ Jedi Knight III: Jedi Academy (Single Player Linux Port). https://github.com/xLAva/JediAcademyLinux The current state is playable without any major problems. I didn't play the whole game yet, but I tested at least more than half of the levels. OpenPandora =========== This fork is aimed at OpenPandra, so get: * ARM compatibilty (using -DARM) * Some NEON optimized code (using -DNEON) * GLES renderer (using -DHAVE_GLES) * Joystick support (using -DJOYSTICK) * Toggle Crouch function (using -DCROUCH) * Aiming assist, usefull when aiming with joystick or joystick like devices (single player only, there are changes in the server side) (using -DAUTOAIM) * OpenPandora support of course (using -DPANDORA), for screen resolution mainly. For the Pandora version, I used only the CMake make files, I didn't update the codeblock project file. I use the Code::Blocks PND to compile. For more info on the OpenPandora go here: http://boards.openpandora.org/ Specific thread for Jedi Academy on the OpenPandora here: http://boards.openpandora.org/index.php/topic/13664-jedi-knight-3-jedi-academy/
ptitSeb/JediAcademyLinux
Jedi Academy for the OpenPandora, featuring ARM support, GLES renderer, and other small improvements. Status: Working
C++