/freespace2

Freespace & Freespace 2 sources code (from Icculus) with added support for Pandora (ARM cpu and GLES rendering). Status: Working

Primary LanguageC++

FreeSpace / FreeSpace 2


Freespace 2 (http://www.freespace2.com) - A game by Volition, Inc. (http://www.volition-inc.com)

This project is NOT supported by Volition or Interplay.

http://www.icculus.org/freespace2/

Based on the Freespace 2 source code: Copyright (C) Volition, Inc. 1999. All rights reserved.

All source code herein is the property of Volition, Inc. You may not sell or otherwise commercially exploit the source or things you created based on the source.

How to Compile

By default, the PANDORA version of Freespace 2 will be compiled. just type

make

To build:

  • ODroid version, add ODROID=true
  • Linux version add PANDORA=false
  • a Demo version, add DEMO=true
  • FreeSpace 1 add FS1=true

Multiple option can be combined. So for example to build a release FreeSpace 1 version for ODroid, use

make ODROID=true FS1=true

GoG Data

On Linux, you can use the Windows Good Old Game (GoG) version to extract the datas. You will innoextract for that. It should be availbale in your distro, or just compile from sources. Just put all vp and MEV/mve files in the same folder as the freespace binary.

To extract FreeSpace - The Great War in current folder, use this script:

innoextract -I app setup_freespace_*.exe
mv app/*.vp .
mv app/Data/*.vp .
mv app/Data/movies/*.mve .
mv app/Data/movies/*.MVE .
mv app/data1/Data/*.vp .
mv app/data2/data/movies/* .
rm app/data2/data/movies -rf
mv app/data2/data/*.vp .
rm app -rf

For the FreeSpace 2 data, you can use this one:

innoextract -I app setup_freespace2_*.exe
mv app/*.vp .
mv app/data2/*.vp .
mv app/data2/*.MVE .
mv app/data3/*.vp .
mv app/data3/*.MVE .
rm app -rf

Original Readme

06/18/2002

Current status:

  • You need data files to run this. You can use the Freespace 2 demo or install the full game with wine. If your commercial version of Freespace 2 is not the Game of the Year edition, you'll need to update to the latest patch before copying the data files over.

  • It currently uses SDL (http://www.libsdl.org) and OpenAL (http://opensource.creative.com)

  • The OpenGL code is complete minus one or two things, but it is unoptimized.

  • Keyboard, mouse, and joystick work.

  • Lots of debug messages. Recompile with NDEBUG defined to get rid of them.

  • The build currently defaults to the full version. To build the demo version, edit the Makefile by changing the DEMO flag from "false" to "true". Mods, etc. have not been tested.

  • Networking (TCP) seems to work OK. Linux<->Linux works great, Lin<->Win tested a little (with Linux client acting as the server, Windows server may cause problems with filenames and transferred files).

  • Sound code is only partially implemented.

  • Currently all files (*.vp) need to be in the current working directory.

  • The Windows version might still compile, but wasn't tested. (The Linux-specific code is separated by a PLAT_UNIX define). Fred2, etc., were not touched.

  • This code builds on MacOS X. Get the latest toolchain from Apple. Flip the MACOSX flag in the Makefile to "true" and run "make" from a terminal in the root of the source directory. Note that the game compiles and links, but will NOT run at this time, due to byte ordering bugs in the source.

For more information about the game and its source code: http://www.freespace2.com/ http://www.volitionwatch.com/ http://fs2source.warpcore.org/