A free HTML5 remake of Nintendo's original Super Mario Bros, expanded for the modern web. It includes the original 32 levels, a random map generator, a level editor, and over a dozen custom mods.
Although you may no longer play on fullscreenmario.com, it is easy to play your own copy.
Download the latest release of this project, extract that onto your computer, and open index.html in a browser (preferably Google Chrome). That's it!
Upload the latest release of FullScreenMario (or your built version) to your FTP server.
FullScreenMario uses Grunt to automate building, which requires Node.js. The process is straightforward; see Grunt's help page.
FullScreenMario is built on a modular framework called GameStartr. The FullScreenShenanigans organization contains GameStartr, its parent class EightBittr, and the modules used by the GameStartr framework. These all (theoretically) have their own README files, which you should skim before developing for FullScreenMario itself.
All source code is in the Source directory. See [Getting Started.md](Getting Started.md) for an in-depth guide on getting started programming with FullScreenMario.
The FullScreenMario.ts class declaration contains class functions and some constants, while static settings to be added to the FullScreenMario prototype, such as map layouts and object attributes, are stored in files under Source/settings, such as audio.js and collisions.js.
This is released under the MIT License (see License.txt).
The FullScreenMario project started October 21st, 2012. The initial beta release in October 2013 saw the primary host website receive approximately 2.68 million unique visitors within a month, after which Nintendo shut the site down with a DMCA complaint (no action was taken against the authors, GitHub, or other hosting websites). The coding project then underwent an extensive rewrite and architecture change to become a modular project centered on the GameStartr platform, followed by a complete conversion to TypeScript.