Pinned Repositories
ant
Ant game engine
arfoundation-samples
Example content for Unity projects based on AR Foundation
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network. Behaviors can be designed and debugged in the designer, exported and executed by the game. The designer can only run on the Windows platforms. The run time library is implemented with C++ and C#, and it supports all major platforms (Windows, Linux, Android, iOS, Unity etc.) and Unity. The C++ version is suitable for the client and server side.
bevy
A refreshingly simple data-driven game engine built in Rust
bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
blender
Official mirror of Blender
blender3d_import_psk_psa
import mesh, skeleton, animation from psk, psa files to blender3d
blender_mmd_tools
mmd_tools is a blender addon for importing Models and Motions of MikuMikuDance.
brdf
BRDF Explorer
com.unity.toonshader
Unity Toon Shader ( in progress )
putewind's Repositories
putewind/ant
Ant game engine
putewind/arfoundation-samples
Example content for Unity projects based on AR Foundation
putewind/bevy
A refreshingly simple data-driven game engine built in Rust
putewind/bgfx
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
putewind/blender
Official mirror of Blender
putewind/filament
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
putewind/glslang
Khronos-reference front end for GLSL/ESSL, partial front end for HLSL, and a SPIR-V generator.
putewind/glTF
glTF – Runtime 3D Asset Delivery
putewind/godot
Godot Engine – Multi-platform 2D and 3D game engine
putewind/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更新解决方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
putewind/LayaAir
LayaAir is an open-source 2D/3D engine. LayaAir Engine is designed for high performance games.LayaAir support TypeScript and JavaScript、ActionScript 3.0 programming language.Can develop once, publish for multi platform.
putewind/MaterialX
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
putewind/openexr
The OpenEXR project provides the specification and reference implementation of the EXR file format, the professional-grade image storage format of the motion picture industry.
putewind/OpenPBR
Specification and reference implementation for the OpenPBR Surface shading model
putewind/openvdb
OpenVDB - Sparse volume data structure and tools
putewind/orillusion
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
putewind/Piccolo
Piccolo (formerly Pilot) – mini game engine for games104
putewind/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
putewind/RVO2-CS
Optimal Reciprocal Collision Avoidance (C#)
putewind/SDL
Simple Directmedia Layer
putewind/shaderc
A collection of tools, libraries, and tests for Vulkan shader compilation.
putewind/ShaderConductor
ShaderConductor is a tool designed for cross-compiling HLSL to other shading languages
putewind/SHADERed
Lightweight, cross-platform & full-featured shader IDE
putewind/ShaderReference
针对Unity的Shader参考大全
putewind/SideFXLabs
putewind/slang
Making it easier to work with shaders
putewind/SPIRV-LLVM-Translator
A tool and a library for bi-directional translation between SPIR-V and LLVM IR
putewind/ToonShadingCollection
Toon Shading Collection (for Character) 角色卡通渲染效果分析收集/速查手册/小百科
putewind/Vulkan
Examples and demos for the new Vulkan API
putewind/Vulkan-Docs
The Vulkan API Specification and related tools