# pyifbabel This is a Python implementation of the Treaty of Babel (http://babel.ifarchive.org/), a unified method for identifying interactive fiction ("text adventure") story files. This module was originally written by Per Liedman and, later, Brandon Invergo, for Grotesque, an Interactive Fiction library manager (http://grotesque.invergo.net). While much of the module was written from scratch, many parts were liberally adapted from the C source of the official `babel' software provided on the Treaty website. For that, much indebtedness goes to L. Ross Raszewski for writing the original code and to all the developers of the game formats for helping him decode all that binary data. # Testing If you've downloaded the source and you are interested in running the unit tests, note that in order to run these tests, you must provide your own story files. # Upcoming * verify/lint ifiction files * blorb files * Python 3 support # Contact Brandon Invergo <brandon@invergo.net>