This is a Monte-Carlo Path Tracer written in Java. Be warned, I don't actually think it compiles. FEATURES: Materials can have varying levels of the following: - reflection (RGB) - transmission (RGB) - absorbtion (RGB) Paths bounce until one of the following happens: - a terminal object is encountered (e.g. some lamps, the sky) - the compile-time constant is reached Mathematical algorithms all hand written by a high schooler and deemed horribly inefficient by that same student two years later. Thread class used for parallelization. After all, ray tracers are "Embarrassingly parallel". I think there might even be some hidden keybindings that bring up forgotten features. If you see a "save as png" it may not actually save anything, idk. Good luck with this piece of shit!