DirectX 11
This program has been tested on Windows7, and it was developed with Visual Studio 2010.
Open the GPUSubLoop.sln, and compile.
Initial mesh:
After subdivision:
Without showing wireframe:
Loop Subdivision. Written in C++, based on DirectX 11.
C++
DirectX 11
This program has been tested on Windows7, and it was developed with Visual Studio 2010.
Open the GPUSubLoop.sln, and compile.
Initial mesh:
After subdivision:
Without showing wireframe: