pxyWaterMoon's Stars
thu-coai/ShieldLM
ShieldLM: Empowering LLMs as Aligned, Customizable and Explainable Safety Detectors
OpenSafetyLab/SALAD-BENCH
【ACL 2024】 SALAD benchmark & MD-Judge
line/sacpo
Reference implementation for SACPO (Stepwise Alignment for Constrained Policy Optimization)
secdr/research-method
论文写作与资料分享
DLR-RM/stable-baselines3
PyTorch version of Stable Baselines, reliable implementations of reinforcement learning algorithms.
xianshang33/llm-paper-daily
Daily updated LLM papers. 每日更新 LLM 相关的论文,欢迎订阅 👏 喜欢的话动动你的小手 🌟 一个
zq1997/deepin-wine
【deepin源移植】Debian/Ubuntu上的QQ/微信快速安装方式
PKU-Alignment/omnisafe
[JMLR] OmniSafe is an infrastructural framework for accelerating SafeRL research.
lwDavid/ShanghaiTech-Beamer-Theme
An unofficial LaTeX beamer template for ShanghaiTech students.
tedmoskovitz/ConstrainedRL4LMs
A library for constrained RLHF.
PKU-Alignment/safe-rlhf
Safe RLHF: Constrained Value Alignment via Safe Reinforcement Learning from Human Feedback
missing-semester/missing-semester
The Missing Semester of Your CS Education 📚
GuyTevet/motion-diffusion-model
The official PyTorch implementation of the paper "Human Motion Diffusion Model"
ZOMIN28/ResNet18_Cifar10_95.46
Pytorch实现:使用ResNet18网络训练Cifar10数据集,测试集准确率达到95.46%(从0开始,不使用预训练模型)
gjy3035/C-3-Framework
An open-source PyTorch code for crowd counting
liangkangnan/tinyriscv
A very simple and easy to understand RISC-V core.
boyu-ai/Hands-on-RL
https://hrl.boyuai.com/
ChristianJHughes/pintos-project3
Pintos Operating Systems Project 3 (CIS 520).
mmp/pbrt-v3
Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.
qLience/AI-Pump-for-Underfloor-Heating-systems
Deep reinforcement learning algorithms is applied on a pump which control temperature of water floating into the underfloor heating system and controlling open/close valves for circuits depending on the chosen environment.
mtrebi/Rasterizer
CPU forward/deferred rasterizer with depth-buffering, texture mapping, normal mapping and blinn-phong shading implemented in C++
marczych/RayTracer
Ray tracer with phong lighting, reflections, refractions, normal mapping, procedural textures, super sampling, and depth of field.
ttroy50/cmake-examples
Useful CMake Examples
amhndu/SimpleNES
An NES emulator in C++
s4dr0t1/project-based-tutorials-in-c
Copy of the abandoned repository: https://github.com/rby90/project-based-tutorials-in-c
alankarkotwal/little-os
A small OS written to learn about OS development, following littleosbook.github.io (and my tweaks).
cfenollosa/os-tutorial
How to create an OS from scratch
kbengine/kbengine
A MMOG engine of server.
cocos2d/cocos2d-x
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Neirth/FreeNOS
Free Niek's Operating System (FreeNOS)