An implementation of Naive-Bayes predictor in ActionScript3.0 for AI bot/agent in a video games. Like the N-Gram, this can be used to determining what player will do in the next action, based on the previously saved data. Note: You need to discretize your data first, before performing the prediction. This class depend on my Basic class which holds some helper functions, but it is included here.
pzUH/Naive-BayesPredictor
An implementation of Naive-Bayes predictor in ActionScript 3.0 for AI bot/agent in a video games.
ActionScript