Pinned Repositories
books
books
com.unity.toonshader
Unity Toon Shader ( in progress )
ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
Design-Patterns
Learning design pattern use C#
FenceLayout
Fence Layout tool for Unity
FogOfWar
unity下一种基于渲染可见区域的战争迷雾
GeometryShaderCookbook
KinoAqua
Watercolor effect for Unity URP/HDRP
lilToon
Feature-rich shaders for avatars
mylang
qaz442200156's Repositories
qaz442200156/com.unity.toonshader
Unity Toon Shader ( in progress )
qaz442200156/books
books
qaz442200156/ComputeMarchingCubes
[Unity] GPU-optimized marching cubes isosurface reconstruction
qaz442200156/Design-Patterns
Learning design pattern use C#
qaz442200156/FenceLayout
Fence Layout tool for Unity
qaz442200156/FogOfWar
unity下一种基于渲染可见区域的战争迷雾
qaz442200156/GeometryShaderCookbook
qaz442200156/KinoAqua
Watercolor effect for Unity URP/HDRP
qaz442200156/lilToon
Feature-rich shaders for avatars
qaz442200156/mylang
qaz442200156/PBaseDefense_Unity3D_Ver5
Create
qaz442200156/project-curator
A convenient tool to help cleaning and to maintain Unity Projects ✨
qaz442200156/project-euler
qaz442200156/ProjectKaya
Project Kaya for mobile game platform
qaz442200156/Ruby
qaz442200156/SimpleCrossSection
Simple Cross Section For Demo
qaz442200156/SnowShaderGraph
Snow deformation shader with shadergraph URP/HDRP
qaz442200156/triangle.net
Snapshot of Christian Woltering's Triangle.NET (with docs)
qaz442200156/unity-fracture
Fracture any mesh at runtime
qaz442200156/unity-work-with-curve
Trying to find out how to create curve through script in unity3d
qaz442200156/Unity3DCrossSectionShader
CG shader for unity3D to create a cross section through meshes
qaz442200156/UnityCrossSectionShaderGraph
Unity cross section shader using shader graph
qaz442200156/UnityMeshSimplifier
Mesh simplification for Unity.
qaz442200156/UnityRuntimeInspector
Runtime Inspector and Hierarchy solution for Unity for debugging and runtime editing purposes
qaz442200156/URP_GrassGeometryShader
Example of a Grass Geometry Shader for Unity, Universal Render Pipeline. Based on https://github.com/IronWarrior/UnityGrassGeometryShader
qaz442200156/WaveFunctionCollapse
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics