qbism/q2tools-220
Quake 2 map compiler tools with v220 map support, automatic phong, enhancements, and fixes.
CGPL-2.0
Issues
- 8
- 1
Extended map sizes leak
#44 opened by qbism - 5
Is there a way to -chop liquid?
#41 opened by JafiMapping - 7
Heretic 2 textures dont seem to work yet
#38 opened by whirledtsar - 2
Sunlight question
#40 opened by JafiMapping - 1
not really an issue but a request...
#39 opened by Guensty - 0
-maxlight does not accept argument in rad
#37 opened by qbism - 2
Incorrect numareaportals in Windows build
#35 opened by qbism - 0
Stack overflow on Windows build
#36 opened by qbism - 1
Latest release binaries removed?
#34 opened by SirYodaJedi - 2
- 1
- 3
- 1
PAK reading issue (platform-specific)
#30 opened by RaZeR-RBI - 1
patch transfers index size
#29 opened by MysticalUnicat - 6
- 6
Sky faces lit with garbage information
#23 opened by Paril - 2
- 0
- 1
- 1
- 4
Generate and store vertex normals in .bsp for smooth (phong) shading - possible ?
#17 opened by motorsep - 13
- 6
Very odd behavior of tools
#14 opened by motorsep - 0
Is it possible to add multithreading to 4vis ?
#19 opened by motorsep - 1
- 5
Issues when compiling with MSVC 2019
#12 opened by motorsep - 6
Increase BSP limits?
#11 opened by motorsep - 5
Errors out trying to compile 4rad
#10 opened by eGax - 12
- 1
GtkRadiant support
#6 opened by jdolan - 1
- 1
saturation > 1.0
#3 opened by qbism