This repository contains the code for the ZeroEGGS project from this article. It also contains our stylized speech and gesture dataset
Click to watch the video demo
Create and activate a virtual environment to work in, e.g. using Conda:
conda create -n zeggs python=3.8
conda activate zeggs
Install CUDA and PyTorch 1.12.x For CUDA 11.3, this would look like:
conda install pytorch torchvision cudatoolkit=11.3 -c pytorch
Install the remaining requirements with pip:
pip install -r requirements.txt
ZEGGS dataset contains 67 sequences of monologues performed by a female actor speaking in English and covers 19 different motion styles.You may need to install
sox
on your system
The following styles are present in the ZEGGS dataset:
Style | Length (mins) | Style | Length (mins) |
---|---|---|---|
Agreement | 5.25 | Pensive | 6.21 |
Angry | 7.95 | Relaxed | 10.81 |
Disagreement | 5.33 | Sad | 11.80 |
Distracted | 5.29 | Sarcastic | 6.52 |
Flirty | 3.27 | Scared | 5.58 |
Happy | 10.08 | Sneaky | 6.27 |
Laughing | 3.85 | Still | 5.33 |
Oration | 3.98 | Threatening | 5.84 |
Neutral | 11.13 | Tired | 7.13 |
Old | 11.37 | Total | 134.65 |
This repository contains large files. In order to clone this repository including the the large zip files, you need to use git lfs. If you still get errors, directly download
zip
files.
The speech and gesture data are contained in the ./data/Zeggs_data.zip
, ./data/Zeggs_data.z01
, and ./data/Zeggs_data.z02
files. You must put all of these parts to the same folder, and extract .zip
file by WinRAR or Winzip.
When you extract the zip file, there are two folders:
-
original
folder contains the original data where the animation and audio files are in their raw version and not processed. -
clean
contains aligned animation and audio data and without unwanted audio of other speaker. For more details on how these files have been processed checkdata_pipeline.py
All the animation sequences are in the BVH file format and all the audio data are in WAV format.
Extract the data from the Zeggs_data.zip
file and place it in the data
folder. Next run:
python data_pipeline.py
This processes data and creates the necessary files for training and evaluation in the "processed" folder. You can
customize the data pipeline by changing data_pipeline_conf.json
config file. Two suggested configurations are provided
in the configs
folder. You should change the configuration file name in the script.
You can use pre-trained models stored in ./data/outputs/saved_models
.
However, if you want to train the model from scratch, run:
python ./main.py -o <configs> -n <run_name>
For example, to train the model with the default configuration, run:
python ./main.py -o "../configs/configs_v1.json" -n "zeggs_v1"
After training is finished or using provided pretrained models (provided in ./data/outputs
), you can generate gestures
given speech and style as
input
using generate.py
. The output will be save in bvh
format. For full functionality (blending, transitions, using
pre-extracted style encodings, etc. ) you need
to directly use generate_gesture
function. Otherwise, you can use CLI as explained below.
You can run the inference using the CLI in two ways:
The CLI command looks like this:
python ./generate.py -o <options file> -s <style file> -a <audio file>
where options file
is similar to the training config file but contains the path to the saved pretrained models and
other required data. For example, you can run:
python ./generate.py -o "../data/outputs/v1/options.json" -s "../data/clean/067_Speech_2_x_1_0.bvh" -a "../data/clean/067_Speech_2_x_1_0.wav"
To get more help on how to set other parameters such as seed, temperature, output file name, etc., run the command below:
python ./generate.py -h.
You can generate a batch of animated gestures from a csv file containing audio and style file paths along with other parameters by running:
python ./generate.py -o <options file> -c <CSV file>
For example, you can run:
python ./generate.py -o "../data/outputs/v1/options_file.json" -c "../data/test/evaluation.csv"
The compatible FBX files (male and female characters) along with a MotionBuilder bvh2fbx script is provided in ./bvh2fbx
folder. You need to modify the path
to your python environment and also the FBX character in bvh2fbx.py
and the paths to the MotionBuilder plugins and executable in bvh2fbx.bat
scripts.
Put all the pairs of bvh and wav files (with the same name) in the ./bvh2fbx/Rendered
folder and run bvh2fbx.bat
script.
If you use this code and dataset, please cite our paper
@article{ghorbani2022zeroeggs,
title={ZeroEGGS: Zero-shot Example-based Gesture Generation from Speech},
author={Ghorbani, Saeed and Ferstl, Ylva and Holden, Daniel and Troje, Nikolaus F and Carbonneau, Marc-Andr{\'e}},
journal={arXiv preprint arXiv:2209.07556},
year={2022}
}
© [2022] Ubisoft Entertainment. All Rights Reserved