Pinned Repositories
AOI
c# AOI algorithm for cross linked list
AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
AvlTree
C# version of balanced binary tree
CsvHelper
Library to help reading and writing CSV files
ET
Unity3D Client And C# Server Framework
Fantasy
C # Game Framework, but not limited to games. Can be used for non game business development
LinHowe_GameAlgorithm
Based on Unity to simply implement algorithms commonly used in game program development;基于Unity简单地实现游戏程序开发中常用的算法
Sining
STask
一个高效没有GC的单线程的async/await
UnityWebSocket
:whale: The Best Unity WebSocket Plugin for All Platforms.
qq362946's Repositories
qq362946/Fantasy
C # Game Framework, but not limited to games. Can be used for non game business development
qq362946/AOI
c# AOI algorithm for cross linked list
qq362946/Sining
qq362946/STask
一个高效没有GC的单线程的async/await
qq362946/UnityWebSocket
:whale: The Best Unity WebSocket Plugin for All Platforms.
qq362946/AssetBundles-Browser
Editor tool for viewing and debugging asset bundle contents before and after builds
qq362946/mongo-csharp-driver
.NET Driver for MongoDB
qq362946/NetCode-FPS
多人FPS演示,该演示集成了许多现代网络代码技术以提高游戏质量。
qq362946/TimingWheel
c#版分层时间轮算法,参考kafka TimingWheel实现
qq362946/UniTask
Provides an efficient allocation free async/await integration to Unity.
qq362946/AssetsTools.NET
C# port of AssetsTools: https://github.com/DerPopo/UABE/
qq362946/bepuphysics2
Pure C# 3D real time physics simulation library, now with a higher version number.
qq362946/BetterDummy
Software Dummy Display Adapter for Apple Silicon/Intel Macs to Have Custom HiDPI Resolutions.
qq362946/CSharp.lua
The C# to Lua compiler
qq362946/electerm
📻Terminal/ssh/sftp client(linux, mac, win)
qq362946/GitHub520
:kissing_heart: 让你“爱”上 GitHub,解决访问时图裂、加载慢的问题。(无需安装)
qq362946/hfs
HFS is a web file server to run on your computer. Share folders or even a single file thanks to the virtual file system.
qq362946/ILRuntime
Pure C# IL Intepreter Runtime, which is fast and reliable for scripting requirement on enviorments, where jitting isn't possible.
qq362946/ImageSharp
:camera: A modern, cross-platform, 2D Graphics library for .NET
qq362946/ip2region
Ip2region is a offline IP location library with accuracy rate of 99.9% and 0.0x millseconds searching performance. DB file is ONLY a few megabytes with all IP address stored. binding for Java,PHP,C,Python,Nodejs,Golang,C#,lua. Binary,B-tree,Memory searching algorithm
qq362946/LiteNetLib
Lite reliable UDP library for Mono and .NET
qq362946/LockstepFramework
Framework for lockstep RTS, TD, and MOBA games.
qq362946/MonoBehaviourToILRuntime
对MonoBehaviour无热更能力老项目快速支持ILRuntime热更能力。
qq362946/Node_Editor_Framework
A flexible and modular Node Editor Framework for creating node based displays and editors in Unity
qq362946/NPBehave
Event Driven Behavior Trees for Unity 3D
qq362946/omnicore
OmniCore staging tree
qq362946/puerts
write your game with TypeScript in the ue4 or unity
qq362946/PureScript
A C# hot reload framework for Unity3D, based on Mono's MONO_AOT_MODE_INTERP mode.
qq362946/react-navigation
Routing and navigation for your React Native apps
qq362946/TmingEngine
This project begin from my hobby . I want to learn game rendering step by step , but finally to make a useful game engine .