Pinned Repositories
AachenPositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
bgfx-Fork
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
bgfx.cmake-Fork
https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.
bigg-Fork
bgfx, imgui, glfw, glm
BVH-based-Collision-Detection-Scheme
WangXinlei General broad-phase collision detection framework using BVH and BVTT front tracking.
koyama_bigger_Fork
bigg (bgfx + imgui + glfw + glm) + utils
opencloth
A collection of source codes implementing cloth simulation algorithms in OpenGL
Velvet
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
VolcomaEtherealEngine
C++ Game Engine and Editor
WickedEngine-Fork
3D engine with modern graphics
quaidtseng's Repositories
quaidtseng/AachenPositionBasedDynamics
PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids.
quaidtseng/bgfx-Fork
Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
quaidtseng/bgfx.cmake-Fork
https://github.com/bkaradzic/bgfx.cmake. Independently maintained CMake build scripts for bgfx. Released under public domain.
quaidtseng/bigg-Fork
bgfx, imgui, glfw, glm
quaidtseng/opencloth
A collection of source codes implementing cloth simulation algorithms in OpenGL
quaidtseng/Velvet
A CUDA-accelerated cloth simulation engine based on Extended Position Based Dynamics (XPBD).
quaidtseng/VolcomaEtherealEngine
C++ Game Engine and Editor
quaidtseng/WickedEngine-Fork
3D engine with modern graphics
quaidtseng/BVH-based-Collision-Detection-Scheme
WangXinlei General broad-phase collision detection framework using BVH and BVTT front tracking.
quaidtseng/Cloth-argus-distribution
quaidtseng/koyama_bigger_Fork
bigg (bgfx + imgui + glfw + glm) + utils
quaidtseng/ClusteredShadingFork
Clustered shading implementation with bgfx
quaidtseng/EquilibriumEngineFork
Data-oriented and multi-threaded C11 Game Engine with libraries & shaders hot-reloading.