Instead of CGPointMake(x,y) and CGRectMake(x,y,width,height), use ipmakepoint(x,y) //iPad make point ipmakerect(x,y,width,height) //iPad make rect To resize the point or frame to fit an iPhone or iPad screen. Make sure not to call this on an already resized value, eg ipmmakerect on a view's frame then resizing that view's frame with ipmakerect(view.frame.origin.x..)
quantumpotato/ipad-resizer
resize cgpoints and cgrects to fit on iphone/ipad dynamically, based on what device is being run
C