/deceiver

Launch your spider drone at walls, ceilings, and enemy heads in this pre-apocalyptic philosophical shooter. Explore a vast cyberpunk city. Shoot things in the face. Question your basic beliefs.

Primary LanguageC++

Deceiver

Features

  • Simple multi-threaded architecture - separate threads for physics, rendering, AI, and game logic
  • Entity/component system
  • Linear math suite somewhat stolen from Ogre
  • Content pipeline supporting .blend, .glsl, .otf, .png
  • Create levels, models, animations, and ragdoll rigs in Blender
  • Deferred rendering, cascaded shadow maps, edge detection, bloom, SSAO, weather effects
  • Geometry-based font rendering and UI system
  • UDP client-server network architecture
  • Online user profile system via sqlite
  • Authentication via Steam, itch.io, or GameJolt
  • Localization support
  • Simple Windows crash report system
  • Keyboard/mouse/gamepad support via SDL
  • Automatic navmesh generation with realtime mutations via Recast
  • Audio via Wwise
  • Physics via Bullet
  • Almost all dependencies are open source GitHub submodules
  • Builds and runs on Win/Mac/Linux

Windows quickstart

  1. Clone the repository and pull down the submodules. You will need Git LFS.
  2. Install Visual Studio 2017.
  3. Install the DirectX SDK
  4. Install CMake
  5. Ensure Blender 2.78c is installed and available on the path
  6. Ensure Wwise 2017.1.0 build 6302 is installed and WwiseCLI is available on the path
  7. Run setup-win.bat
  8. Open build/deceiver.sln in Visual Studio
  9. Set the deceiver, deceiversrv, and deceivermaster projects to startup by default
  10. To connect to your local server rather than the main server, create the file C:\Users\<user>\AppData\Roaming\HelveticaScenario\Deceiver\config.txt with the following contents:
{
	"version":	2,
	"master_server":	"::1"
}
  1. Hit F5 to run the game

Linux quickstart

  1. Clone the repository and pull down the submodules. You will need Git LFS.
  2. The Wwise authoring tool doesn't run on Linux. Use Wwise on another platform to build the Linux soundbanks.
  3. If necessary, copy the generated Wwise_IDs.h file into src/asset
  4. Copy the soundbanks into assets/audio/GeneratedSoundBanks/Linux
  5. If you are on Debian/Ubuntu, run ./setup-debian-deps. Otherwise you'll need to install these dependencies yourself.
  6. Run ./setup-linux
  7. To connect to your local server rather than the main server, create the file /home/<user>/.local/share/HelveticaScenario/Deceiver/config.txt with the following contents:
{
	"version":	2,
	"master_server":	"::1"
}
  1. Run ./deceivermaster, ./deceiversrv, and ./deceiver from the build folder

Mac quickstart

  1. Clone the repository and pull down the submodules. You will need Git LFS.
  2. Install Homebrew
  3. Ensure Blender 2.78c is installed and available on the path
  4. Ensure Wwise 2017.1.0 build 6302 is installed and WwiseCLI.sh is available on the path
  5. Wwise might have trouble generating soundbanks the first time. You might need to delete any cache files and open the project manually in Wwise first.
  6. Run ./setup-mac
  7. To connect to your local server rather than the main server, create the file /Users/<user>/Library/Application Support/HelveticaScenario/Deceiver/config.txt with the following contents:
{
	"version":	2,
	"master_server":	"::1"
}
  1. Run ./deceivermaster, ./deceiversrv, and ./deceiver from the build folder

Credits

  • Evan Todd - code, design, art
  • Jack Menhorn - sound design
  • Logan Hayes - music
  • Ian Cuslidge - level design for "Plaza"
  • Bobpoblo - level design for "Crossing"

Asset license

All rights reserved for images, sounds, music, models, animations, fonts, levels, dialogue files, and all other game data. They are available for download here for convenience, but may not be redistributed without express permission.

All code not including the external directory is available under the following license:

The MIT License

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

Wwise SDK

This repository includes a copy of the Wwise SDK. Use of the SDK is subject to the Wwise EULA. Wwise is free for educational and non-commercial purposes. Otherwise, acquire a license key from Audiokinetic.