- Simple multi-threaded architecture - separate threads for physics, rendering, AI, and game logic
- Entity/component system
- Linear math suite somewhat stolen from Ogre
- Content pipeline supporting .blend, .glsl, .otf, .png
- Create levels, models, animations, and ragdoll rigs in Blender
- Deferred rendering, cascaded shadow maps, edge detection, bloom, SSAO, weather effects
- Geometry-based font rendering and UI system
- UDP client-server network architecture
- Online user profile system via sqlite
- Authentication via Steam, itch.io, or GameJolt
- Localization support
- Simple Windows crash report system
- Keyboard/mouse/gamepad support via SDL
- Automatic navmesh generation with realtime mutations via Recast
- Audio via Wwise
- Physics via Bullet
- Almost all dependencies are open source GitHub submodules
- Builds and runs on Win/Mac/Linux
- Clone the repository and pull down the submodules. You will need Git LFS.
- Install Visual Studio 2017.
- Install the DirectX SDK
- Install CMake
- Ensure Blender 2.78c is installed and available on the path
- Ensure Wwise 2017.1.0 build 6302 is installed and
WwiseCLI
is available on the path - Run
setup-win.bat
- Open
build/deceiver.sln
in Visual Studio - Set the
deceiver
,deceiversrv
, anddeceivermaster
projects to startup by default - To connect to your local server rather than the main server, create the file
C:\Users\<user>\AppData\Roaming\HelveticaScenario\Deceiver\config.txt
with the following contents:
{
"version": 2,
"master_server": "::1"
}
- Hit F5 to run the game
- Clone the repository and pull down the submodules. You will need Git LFS.
- The Wwise authoring tool doesn't run on Linux. Use Wwise on another platform to build the Linux soundbanks.
- If necessary, copy the generated
Wwise_IDs.h
file intosrc/asset
- Copy the soundbanks into
assets/audio/GeneratedSoundBanks/Linux
- If you are on Debian/Ubuntu, run
./setup-debian-deps
. Otherwise you'll need to install these dependencies yourself. - Run
./setup-linux
- To connect to your local server rather than the main server, create the file
/home/<user>/.local/share/HelveticaScenario/Deceiver/config.txt
with the following contents:
{
"version": 2,
"master_server": "::1"
}
- Run
./deceivermaster
,./deceiversrv
, and./deceiver
from thebuild
folder
- Clone the repository and pull down the submodules. You will need Git LFS.
- Install Homebrew
- Ensure Blender 2.78c is installed and available on the path
- Ensure Wwise 2017.1.0 build 6302 is installed and
WwiseCLI.sh
is available on the path - Wwise might have trouble generating soundbanks the first time. You might need to delete any cache files and open the project manually in Wwise first.
- Run
./setup-mac
- To connect to your local server rather than the main server, create the file
/Users/<user>/Library/Application Support/HelveticaScenario/Deceiver/config.txt
with the following contents:
{
"version": 2,
"master_server": "::1"
}
- Run
./deceivermaster
,./deceiversrv
, and./deceiver
from thebuild
folder
- Evan Todd - code, design, art
- Jack Menhorn - sound design
- Logan Hayes - music
- Ian Cuslidge - level design for "Plaza"
- Bobpoblo - level design for "Crossing"
All rights reserved for images, sounds, music, models, animations, fonts, levels, dialogue files, and all other game data. They are available for download here for convenience, but may not be redistributed without express permission.
All code not including the external
directory is available under the
following license:
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
This repository includes a copy of the Wwise SDK. Use of the SDK is subject to the Wwise EULA. Wwise is free for educational and non-commercial purposes. Otherwise, acquire a license key from Audiokinetic.