The Scripting Bridge code requires iTunes.h
. To make the most recent iTunes features available, a fresh copy of this file should be created whenever a new version of iTunes is released. The file can be created by running:
$ sdef /Applications/iTunes.app | sdp -fh --basename iTunes
You should familiarize yourself with Scripting Bridge a bit before making any changes to this plug-in. Particularly the sections that discuss performance.
In the end though, you just need to test everything out and see what works. Here are some tips specific to iTunes:
-
When you want to look through "all tracks", use the Music playlist, not the Library playlist.
iTunesApplication *iTunes = [SBApplication applicationWithBundleIdentifier:@"com.apple.iTunes"]; iTunesSource *library = [[[[iTunes sources] get] filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"kind == %i", iTunesESrcLibrary]] objectAtIndex:0]; iTunesLibraryPlaylist *lp = [[[[library playlists] get] filteredArrayUsingPredicate:[NSPredicate predicateWithFormat:@"specialKind == %i", iTunesESpKMusic]] objectAtIndex:0];
Using the Library playlist can make certain things take thousands of times longer. (That's not an exaggeration.) Specifically, filtering out tracks with predicates involving
kind
,videoKind
, oralbumArtist
is unusably slow (though it will eventually work). -
When filtering the Music playlist for certain criteria, always call
get
on the resulting array. This can be tricky, sincefilteredArrayUsingPredicate:
returns an NSArray which doesn't have aget
, but it can be made to work by casting it as an SBElementArray.NSArray *tracks = [(SBElementArray *)[[musicPlaylist tracks] filteredArrayUsingPredicate:trackFilter] get];
Depending on what you search for, everything you do with the result can be very slow. By calling
get
on it right away and using the result of that for everything else, you're essentially limiting the slowness to a single call. -
Always use
tracks
instead offileTracks
.fileTracks
can slow things down even if you use theget
trick above. Usingtracks
is quick.
Most plug-ins put things directly into Quicksilver's catalog. iTunes typically holds a large number of items and it's unlikely that someone will want them all in the catalog. (Do you need every individual song at your fingertips?)
You may have noticed that browsing through artists, albums, playlists, etc. is very fast in Quicksilver even though most of these things aren't in the catalog. The reason is that the plug-in reads in the entire iTunes library from ~/Music/iTunes/iTunes Music Library.xml
into memory using dictionaryWithContentsOfFile:
. The QSObject
s you see when browsing around are generated on-the-fly from what's in the dictionary.
This repository contains the current source code of a the Quicksilver Plugin / Module. If you're having issues with this plugin, feel free to log them at the Quicksilver issue tracker.
Always be sure to check the Google Groups first incase there's a solution to your problem, as well as the QSApp.com Wiki.
Before trying out any of these plugins, it's always a good idea to BACKUP all of your Quicksilver data.
This is easily done by backing up the following folders
(<user>
stands for your short user name):
/Users/<user>/Library/Application Support/Quicksilver
/Users/<user>/Library/Caches/Quicksilver
Before being able to build any of these plugins, you MUST set a new Source Tree for the QSFramework
in the XCode Preferences.
This is done by going into the XCode preferences, clicking 'Source Trees' and adding a new one with the following options:
Setting Name: QSFrameworks
Display Name: a suitable name, e.g. Quicksilver Frameworks
Path: /Applications/Quicksilver.app/Contents/Frameworks
(or path of Quicksilver.app if different)
For some plugins to compile correctly a source tree must also be set for QS_SOURCE_ROOT
that points to the location of the Quicksilver source code you've downloaded onto your local machine.
Setting Name: QS_SOURCE_ROOT
Display Name: a suitable name, e.g. Quicksilver source code root
Path: /Users/<user>/<path to Quicksilver source code>
See the QSApp.com wiki for more information on Building Quicksilver.
Also check out the Quicksilver Plugins Development Reference, especially the Building and Testing section.
By downloading and/or using this software you agree to the following terms of use:
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this software except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Which basically means: whatever you do, I can't be held accountable if something breaks.