Quinton Hoffman
- Load project in Unity
- If recording (on PC), set
isRecording
totrue
on theRecordingController
game object. Otherwise, set it to false. - Press play, use the arrow keys or w, a, s, d to move around and the mouse to look. If using AR (currently only supported on Android), connect the Android to the computer, make sure USB debugging is enabled on the Android, and click File->Build and Run
- In AR, find a flat area, adjust the scale of the scene using a slider, and place the scene by pressing the button. Make sure when build
isRecording
is set tofalse
when building for AR.
- If adding an object that should be recordable, add the
RecordedObject
prefab and replace the default mesh with your mesh. mSceneManager
controls which obejcts are in the PC version or AR version. when adding something only for AR, setSet Active
totrue
.- The script ARTapToPlace.cs contains the code that controls placing objects in the AR app.
- The
ARCanvas
displays UI and information in the AR application.