The game was created back in 2017 and was developed in Eclipse Oxygen. I thought it would be of more use in my University era projects here on GitHub than collecting bit-dust on some harddrive of mine.
The Java version i used to compile this game was.
$ javac -version
javac 9.0.4
$ java -version
java 9.0.4
Both of the commands must be run from the src directory.
Compile the game.
$ javac -d ../bin ./game/Jumper.java
Copy the images directory to the bin directory.
$ cp ./images/ ../bin/ -r
Run the program. Must be ran from the bin directory.
$ java ./game/Jumper
Note that you can't append .class to the Jumper-file when executing the game.
One of the things i wanted to try out with this little game was to have the game be rendered using a sprite-array. The array is shifted in different speeds giving the illusion of horizontal movement.
public void initMap() {
map = new char[mapHeight][mapWidth];
map[0] = "----------------------------------------------------------------".toCharArray();
map[1] = "----------------------------------------%!@@@-------------------".toCharArray();
map[2] = "--------------------------------------%@@!!!@@------------------".toCharArray();
map[3] = "------------------------------------%%%@@!!!%%@@----------------".toCharArray();
map[4] = "-------------------!@-------------------------------------------".toCharArray();
map[5] = "------------------%%@@---------------------------!!-------------".toCharArray();
map[6] = "-----------------%!!@@@@-----------------------!!@@!------------".toCharArray();
map[7] = "--------------@@!!%%@@@!!@@------------------%%%@!!!@@@!--------".toCharArray();
map[8] = "-------------------------------------------@@%%!!@@!%%@@@-------".toCharArray();
map[9] = "-----------------------------------------%%!!@@@@@@!!@@@@@------".toCharArray();
map[10] = "----------!@----------------------------------------------------".toCharArray();
map[11] = "-------%%!!!!@--------------------------------------------------".toCharArray();
map[12] = "-----%%%@@@@!!@@@-----------------------------------------------".toCharArray();
map[13] = "--@@@%%@@!!@@@@@@@@---------------------------------------------".toCharArray();
map[14] = "----------------------------------------------------------------".toCharArray();
map[15] = "----------------------------------------------------------------".toCharArray();
map[16] = "----------------------------------------------------------------".toCharArray();
map[17] = "----------------------------------------------------------------".toCharArray();
map[18] = "----------------------------------------------------------------".toCharArray();
map[19] = "----------------------------------------------------------------".toCharArray();
map[20] = "----------------------------------------------------------------".toCharArray();
map[21] = "----------------------------------------------------------------".toCharArray();
map[22] = "----------------------------------------------------------------".toCharArray();
map[23] = "----------------------------------------------------------------".toCharArray();
map[24] = "----------------------------------------------------------------".toCharArray();
map[25] = "----------------------------------------------------------------".toCharArray();
map[26] = "5412234532312123356713523635245677532234566321134556556677334335".toCharArray();
map[27] = "==223??1234+23==2??45+==?22323?++?45==233?==3+3+23=342573=+66=++".toCharArray();
map[28] = "??=?3345?=+==+=???===++??+?676+=+++==+++=?????=??367++=+??=???=?".toCharArray();
map[29] = "??=?++===??=?=??=?++?=?=?=+=+++=?+=+=+??==?=?=???==?=?=?=+??=?=+".toCharArray();
map[30] = "?+++==+=+?===++=+=?=+?=?=+=?=+==?+=+=?==?==?++=?=+=?=?=?++=+=?==".toCharArray();
map[31] = "=??+?=?=?=+??==?=?==?=?=???=?=+?=??=?=?=?=?=?++=++=+??+?=+?=?=?+".toCharArray();
}