MonoMax.GLPlayground

Integration of OpenGL calls from C++

C++

  • glfw for creation of hidden window
  • glad for OpenGL calls

C#

  • Using a WriteableBitmap and it's Backbuffer
  • No airspace restrictions due to pixel ownership with WPF

Requirements:

TODO:

  • Implement background render thread
  • Benchmark against OpenTK control, etc.
  • Why can't the window creation be omitted ?