MonoMax.GLPlayground
Integration of OpenGL calls from C++
C++
- glfw for creation of hidden window
- glad for OpenGL calls
C#
- Using a WriteableBitmap and it's Backbuffer
- No airspace restrictions due to pixel ownership with WPF
Requirements:
- VS 2019 (.NET version 4.6.1)
- CMake tools for VS have to be installed
TODO:
- Implement background render thread
- Benchmark against OpenTK control, etc.
- Why can't the window creation be omitted ?