- StereoPIFu: Depth Aware Clothed Human Digitization via Stereo Vision paper
- Learning Implicit 3D Representations of Dressed Humans from Sparse Views paper
- Animatable Neural Radiance Fields for Human Body Modeling paper
- PaMIR: Parametric Model-Conditioned Implicit Representation for Image-based Human Reconstruction paper code
- Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control paper&code
- MoCo-Flow: Neural Motion Consensus Flow for Dynamic Humans in Stationary Monocular Cameras paper
- DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Rendering paper
- Bridge the Gap Between Model-based and Model-free Human Reconstruction paper
- MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images paper
- Animatable Neural Radiance Fields from Monocular RGB Video paper
- Few-shot Neural Human Performance Rendering from Sparse RGBD Videos paper
- Relightable Neural Video Portrait paper
- FLAME-in-NeRF : Neural control of Radiance Fields for Free View Face Animation paper
- ARCH++: Animation-Ready Clothed Human Reconstruction Revisited paper
- Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing paper
- Neural Human Performer: Learning Generalizable Radiance Fields for Human Performance Rendering paper code
- Topologically Consistent Multi-View Face Inference Using Volumetric Sampling paper
- Creating and Reenacting Controllable 3D Humans with Differentiable Rendering paper
- H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion paper
- FENeRF: Face Editing in Neural Radiance Fields paper
- LatentHuman: Shape-and-Pose Disentangled Latent Representation for Human Bodies paper&code
- Neural Head Avatars from Monocular RGB Videos paper
- HumanNeRF: Generalizable Neural Human Radiance Field from Sparse Inputs paper
- Implicit Neural Deformation for Multi-View Face Reconstruction paper
- MoFaNeRF: Morphable Facial Neural Radiance Field paper code
- Geometry-Guided Progressive NeRF for Generalizable and Efficient Neural Human Rendering paper
- HeadNeRF: A Real-time NeRF-based Parametric Head Model paper
- I M Avatar: Implicit Morphable Head Avatars from Videos paper
- LookinGoodπ: Real-time Person-independent Neural Re-rendering for High-quality Human Performance Capture paper
- ICON: Implicit Clothed humans Obtained from Normals paper code
- DD-NeRF: Double-Diffusion Neural Radiance Field as a Generalizable Implicit Body Representation paper
- Human View Synthesis using a Single Sparse RGB-D Input paper
- Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis paper
- Embodied Hands: Modeling and Capturing Hands and Bodies Together paper
- HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video paper
- gDNA: Towards Generative Detailed Neural Avatars paper code
- Collaborative Regression of Expressive Bodies using Moderation paper&code
- Monocular Real-time Full Body Capture with Inter-part Correlations paper&code
- Monocular Real-time Hand Shape and Motion Capture using Multi-modal Data paper&code
- Real-time RGBD-based Extended Body Pose Estimation paper code
- Detailed Avatar Recovery from Single Image paper
- Lightweight Multi-person Total Motion Capture Using Sparse Multi-view Cameras paper
- Monocular Expressive Body Regression through Body-Driven Attention paper code
- FrankMocap: Fast Monocular 3D Hand and Body Motion Capture by Regression and Integration paper code
- Pose2Mesh: Graph Convolutional Network for 3D Human Pose and Mesh Recovery from a 2D Human Pose paper code
- Monocular Real-Time Volumetric Performance Capture paper code
- Full-Body Awareness from Partial Observations paper code
- CenterHMR: a Bottom-up Single-shot Method for Multi-person 3D Mesh Recovery from a Single Image paper code
- Reconstructing NBA players paper code
- Going beyond Free Viewpoint: Creating Animatable Volumetric Video of Human Performances paper
- Synthetic Training for Accurate 3D Human Pose and Shape Estimation in the Wild paper code
- MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video paper
- Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code
- Synthetic Training for Monocular Human Mesh Recovery paper
- Pose2Pose: 3D Positional Pose-Guided 3D Rotational Pose Prediction for Expressive 3D Human Pose and Mesh Estimation paper
- Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture
- 4D Human Body Capture from Egocentric Video via 3D Scene Grounding paper
- HybrIK: A Hybrid Analytical-Neural Inverse Kinematics Solution for 3D Human Pose and Shape Estimation paper code
- We are More than Our Joints: Predicting how 3D Bodies Move paper
- SMPLy Benchmarking 3D Human Pose Estimation in the Wild paper
- Synthesizing Long-Term 3D Human Motion and Interaction in 3D paper
- Detailed 3D Human Body Reconstruction from Multi-view Images Combining Voxel Super-Resolution and Learned Implicit Representation
- A novel joint points and silhouette-based method to estimate 3D human pose and shape
- FaceDet3D: Facial Expressions with 3D Geometric Detail Prediction paper
- NerFACE: Dynamic Neural Radiance Fields for Monocular 4D Facial Avatar Reconstruction code
- Learning Complex 3D Human Self-Contact paper
- Populating 3D Scenes by Learning Human-Scene Interaction paper
- ANR: Articulated Neural Rendering for Virtual Avatars paper
- Human Mesh Recovery from Multiple Shots paper
- Lifting 2D StyleGAN for 3D-Aware Face Generation [paper](S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling)
- Capturing Detailed Deformations of Moving Human Bodies paper
- 3D Human Pose, Shape and Texture from Low-Resolution Images and Videos paper
- ChallenCap: Monocular 3D Capture of Challenging Human Performances using Multi-Modal References paper
- SMPLicit: Topology-aware Generative Model for Clothed People paper&code
- Learning High Fidelity Depths of Dressed Humans by Watching Social Media Dance Videos paper
- NeuralHumanFVV: Real-Time Neural Volumetric Human Performance Rendering using RGB Cameras paper
- Probabilistic 3D Human Shape and Pose Estimation from Multiple Unconstrained Images in the Wild paper
- 3DCrowdNet: 2D Human Pose-Guided 3D Crowd Human Pose and Shape Estimation in the Wild paper
- SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements paper
- Multi-person Implicit Reconstruction from a Single Image paper
- PARE: Part Attention Regressor for 3D Human Body Estimation paper code
- Temporal Consistency Loss for High Resolution Textured and Clothed 3D Human Reconstruction from Monocular Video paper
- Function4D: Real-time Human Volumetric Capture from Very Sparse Consumer RGBD Sensors paper
- End-to-End Human Pose and Mesh Reconstruction with Transformers paper
- Revitalizing Optimization for 3D Human Pose and Shape Estimation: A Sparse Constrained Formulation paper
- SHARP: Shape-Aware Reconstruction of People In Loose Clothing paper
- THUNDR: Transformer-based 3D HUmaN Reconstruction with Markers paper
- Deep3DPose: Realtime Reconstruction of Arbitrarily Posed Human Bodies from Single RGB Images paper
- Learning Local Recurrent Models for Human Mesh Recovery paper
- PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time paper
- LASOR: Learning Accurate 3D Human Pose and Shape Via Synthetic Occlusion-Aware Data and Neural Mesh Rendering paper
- Learning Motion Priors for 4D Human Body Capture in 3D Scenes paper code
- Probabilistic Modeling for Human Mesh Recovery paper&code
- DC-GNet: Deep Mesh Relation Capturing Graph Convolution Network for 3D Human Shape Reconstruction paper
- Encoder-decoder with Multi-level Attention for 3D Human Shape and Pose Estimation paper code
- Action-Conditioned 3D Human Motion Synthesis with Transformer VAE code
- Learning to Regress Bodies from Images using Differentiable Semantic Rendering paper
- Deep Two-Stream Video Inference for Human Body Pose and Shape Estimation paper
- UltraPose: Synthesizing Dense Pose with 1 Billion Points by Human-body Decoupling 3D Model paper
- Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Images paper code
- Unified 3D Mesh Recovery of Humans and Animals by Learning Animal Exercise paper
- 3D Human Shape and Pose from a Single Low-Resolution Image with Self-Supervised Learning paper code
- Out-of-Domain Human Mesh Reconstruction via Bilevel Online Adaptation paper code
- Monocular Human Shape and Pose with Dense Mesh-borne Local Image Features paper
- Human Performance Capture from Monocular Video in the Wild paper
- Probabilistic Estimation of 3D Human Shape and Pose with a Semantic Local Parametric Model paper
- GLAMR: Global Occlusion-Aware Human Mesh Recovery with Dynamic Cameras paper
- MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images} paper code
- EgoBody: Human Body Shape, Motion and Social Interactions from Head-Mounted Devices paper code
- Putting People in their Place: Monocular Regression of 3D People in Depth paper
- Multi-initialization Optimization Network for Accurate 3D Human Pose and Shape Estimation paper
- moothNet: A Plug-and-Play Network for Refining Human Poses in Videos paper
- HSPACE: Synthetic Parametric Humans Animated in Complex Environments paper
- Active Learning for Bayesian 3D Hand Pose Estimation paper code
- Multi-View Consistency Loss for Improved Single-Image 3D Reconstruction of Clothed People paper code
- EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream
- Monocular Real-time Full Body Capture with Inter-part Correlations
- Im2Mesh GAN: Accurate 3D Hand Mesh Recovery from a Single RGB Image
- HandTailor: Towards High-Precision Monocular 3D Hand Recovery paper code
- Camera-Space Hand Mesh Recovery via Semantic Aggregation and Adaptive 2D-1D Registration paper code
- Model-based 3D Hand Reconstruction via Self-Supervised Learning paper code
- Action-Conditioned 3D Human Motion Synthesis with Transformer VAE paper
- Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time paper
- RGB2Hands: Real-Time Tracking of 3D Hand Interactions from Monocular RGB Video paper
- ArtiBoost: Boosting Articulated 3D Hand-Object Pose Estimation via Online Exploration and Synthesis paper code
- Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements paper code
- Dynamic Iterative Refinement for Efficient 3D Hand Pose Estimation paper
- Semi-Supervised 3D Hand Shape and Pose Estimation with Label Propagation paper
- MobRecon: Mobile-Friendly Hand Mesh Reconstruction from Monocular Image paper code
- High-Fidelity 3D Digital Human Creation from RGB-D Selfies paper code
- StyleUV: Diverse and High-quality UV Map Generative Model paper
- i3DMM: Deep Implicit 3D Morphable Model of Human Heads paper
- Relightable 3D Head Portraits from a Smartphone Video paper
- Learning Compositional Radiance Fields of Dynamic Human Heads paper
- SIDER : Single-Image Neural Optimization for Facial Geometric Detail Recovery paper
- Synergy between 3DMM and 3D Landmarks for Accurate 3D Facial Geometry paper code
- HIGH-QUALITY REAL TIME FACIAL CAPTURE BASED ON SINGLE CAMERA paper
- Self-supervised High-fidelity and Re-renderable 3D Facial Reconstruction from a Single Imag paper
- Generating Diverse 3D Reconstructions from a Single Occluded Face Image paper
- Self-Supervised Robustifying Guidance for Monocular 3D Face Reconstruction paper
- Spatiotemporal Texture Reconstruction for Dynamic Objects Using a Single RGB-D Camera paper
- Semi-supervised Synthesis of High-Resolution Editable Textures for 3D Humans paper
- HeterSkinNet: A Heterogeneous Network for Skin Weights Prediction paper
- CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wild paper
- Active Learning for Bayesian 3D Hand Pose Estimation paper code
- A-NeRF: Surface-free Human 3D Pose Refinement via Neural Rendering
- HandsFormer: Keypoint Transformer for Monocular 3D Pose Estimation of Hands and Object in Interaction paper
- HuMoR: 3D Human Motion Model for Robust Pose Estimation paper
- Multi-Person Extreme Motion Prediction with Cross-Interaction Attention paper
- VoxelTrack: Multi-Person 3D Human Pose Estimation and Tracking in the Wild paper
- Gravity-Aware Monocular 3D Human-Object Reconstruction paper&code
- DensePose 3D: Lifting Canonical Surface Maps of Articulated Objects to the Third Dimension paper
- Graph-Based 3D Multi-Person Pose Estimation Using Multi-View Images paper
- Learning Dynamical Human-Joint Affinity for 3D Pose Estimation in Videos paper
- Physics-based Human Motion Estimation and Synthesis from Videos paper
- Real-time, low-cost multi-person 3D pose estimation paper
- Direct Multi-view Multi-person 3D Human Pose Estimation paper code
- Rethinking Keypoint Representations: Modeling Keypoints and Poses as Objects for Multi-Person Human Pose Estimation code
- Camera Distortion-aware 3D Human Pose Estimation in Video with Optimization-based Meta-Learning paper
- In-Bed Human Pose Estimation from Unseen and Privacy-Preserving Image Domains paper
- Camera Motion Agnostic 3D Human Pose Estimation paper code
- ElePose: Unsupervised 3D Human Pose Estimation by Predicting Camera Elevation and Learning Normalizing Flows on 2D Poses paper
- Multi-modal 3D Human Pose Estimation with 2D Weak Supervision in Autonomous Driving paper
- AdaptPose: Cross-Dataset Adaptation for 3D Human Pose Estimation by Learnable Motion Generation paper
- LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration paper code
- Neural Deformation Graphs for Globally-consistent Non-rigid Reconstruction paper
- FARM: Functional Automatic Registration Method for 3D Human Bodies paper code
- Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration paper
- Unsupervised 3D Human Mesh Recovery from Noisy Point Clouds paper
- Fully Convolutional Graph Neural Networks for Parametric Virtual Try-On paper
- TailorNet: Predicting Clothing in 3D as a Function of Human Pose, Shape and Garment Style paper code
- 3DBooSTeR: 3D Body Shape and Texture Recovery paper
- Neural 3D Clothes Retargeting from a Single Image paper
- Single-image Full-body Human Relighting paper
- iButter: Neural Interactive Bullet Time Generator for Human Free-viewpoint Rendering paper
- A Riemannian Framework for Analysis of Human Body Surface paper
- The Power of Points for Modeling Humans in Clothing paper&code
- Neural Human Deformation Transfer paper
- 3D Human Texture Estimation from a Single Image with Transformers paper
- Learning to Predict Diverse Human Motions from a Single Image via Mixture Density Networks paper
- ZFlow: Gated Appearance Flow-based Virtual Try-on with 3D Priors paper
- A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis paper code
- Action2video: Generating Videos of Human 3D Actions paper
- Garment4D: Garment Reconstruction from Point Cloud Sequences paper code
- HumanGPS: Geodesic PreServing Feature for Dense Human Correspondences paper
- One-Shot Free-View Neural Talking-Head Synthesis for Video Conferencing paper
- LipSync3D: Data-Efficient Learning of Personalized 3D Talking Faces from Video using Pose and Lighting Normalization paper
- ARShoe: Real-Time Augmented Reality Shoe Try-on System on Smartphones paper
- A Neural Anthropometer Learning from Body Dimensions Computed on Human 3D Meshes paper
- Robust 3D Garment Digitization from Monocular 2D Images for 3D Virtual Try-On Systems paper
- Real-Time High-Resolution Background Matting code
- Real-Time Monocular Human Depth Estimation and Segmentation on Embedded Systems paper
- DeepSportLab: a Unified Framework for Ball Detection, Player Instance Segmentation and Pose Estimation in Team Sports Scenes paper
- PP-HumanSeg: Connectivity-Aware Portrait Segmentation with a Large-Scale Teleconferencing Video Dataset paper code
- SMPL: A Skinned Multi-Person Linear Model paper code
- Expressive Body Capture: 3D Hands, Face, and Body from a Single Image paper code
- STAR: Sparse Trained Articulated Human Body Regressor paper code
- FLAME: Articulated Expressive Head Model website
- MAAD-Face: A Massively Annotated Attribute Dataset for Face Images paper
- NTU60-X: TOWARDS SKELETON-BASED RECOGNITION OF SUBTLE HUMAN ACTIONS code
- K-Hairstyle: A Large-scale Korean hairstyle dataset for virtual hair editing and hairstyle classification homepage
- AGORA: Avatars in Geography Optimized for Regression Analysis homepage
- FaceScape: 3D Facial Dataset and Benchmark for Single-View 3D Face Reconstruction paper
- Simulated garment dataset for virtual try-on address
- Reconstructing Hand-Object Interactions in the Wild github
- ASL-Skeleton3D and ASL-Phono: Two Novel Datasets for the American Sign Language paper
- AMASS: Archive of Motion Capture as Surface Shapes paper github
- max planck institute website
- Yebin Liu website
- ZJU3DV github
- Hujun Bao google scholar
- USTC-3DV homepage