Velox is a C++ database acceleration library which provides reusable, extensible, and high-performance data processing components. These components can be reused to build compute engines focused on different analytical workloads, including batch, interactive, stream processing, and AI/ML. Velox was created by Meta and it is currently developed in partnership with IBM/Ahana, Intel, Voltron Data, Microsoft, ByteDance and many other companies.
In common usage scenarios, Velox takes a fully optimized query plan as input and performs the described computation. Considering Velox does not provide a SQL parser, a dataframe layer, or a query optimizer, it is usually not meant to be used directly by end-users; rather, it is mostly used by developers integrating and optimizing their compute engines.
Velox provides the following high-level components:
- Type: a generic typing system that supports scalar, complex, and nested types, such as structs, maps, arrays, tensors, etc.
- Vector: an Arrow-compatible columnar memory layout module, which provides multiple encodings, such as Flat, Dictionary, Constant, Sequence/RLE, and Bias, in addition to a lazy materialization pattern and support for out-of-order writes.
- Expression Eval: a fully vectorized expression evaluation engine that allows expressions to be efficiently executed on top of Vector/Arrow encoded data.
- Function Packages: sets of vectorized function implementations following the Presto and Spark semantic.
- Operators: implementation of common data processing operators such as scans, projection, filtering, groupBy, orderBy, shuffle, hash join, unnest, and more.
- I/O: a generic connector interface that allows different file formats (ORC/DWRF and Parquet) and storage adapters (S3, HDFS, local files) to be used.
- Network Serializers: an interface where different wire protocols can be implemented, used for network communication, supporting PrestoPage and Spark's UnsafeRow.
- Resource Management: a collection of primitives for handling computational resources, such as memory arenas and buffer management, tasks, drivers, and thread pools for CPU and thread execution, spilling, and caching.
Velox is extensible and allows developers to define their own engine-specific specializations, including:
- Custom types
- Simple and vectorized functions
- Aggregate functions
- Operators
- File formats
- Storage adapters
- Network serializers
Examples of extensibility and integration with different component APIs can be found here
Developer guides detailing many aspects of the library, in addition to the list of available functions can be found here.
Blog posts are available here.
git clone https://github.com/facebookincubator/velox.git
cd velox
Once Velox is checked out, the first step is to install the dependencies. Details on the dependencies and how Velox manages some of them for you can be found here.
Velox also provides the following scripts to help developers setup and install Velox dependencies for a given platform.
The following setup scripts use the DEPENDENCY_DIR
environment variable to set the
location of the build packages. If you do not set this variable, it will default to
the current working directory.
$ export DEPENDENCY_DIR=/path/to/your/dependencies
On a MacOS machine (either Intel or Apple silicon) you can setup and then build like so:
$ export INSTALL_PREFIX=/Users/$USERNAME/velox/velox_dependency_install
$ ./scripts/setup-macos.sh
$ make
With macOS 14.4 and XCode 15.3 where m4
is missing, you can either
- install
m4
viabrew
:
$ brew install m4
$ export PATH=/opt/homebrew/opt/m4/bin:$PATH
- or use
gm4
instead:
$ M4=/usr/bin/gm4 make
The supported architectures are x86_64 (avx, sse), and AArch64 (apple-m1+crc, neoverse-n1). You can build like so:
$ ./scripts/setup-ubuntu.sh
$ make
Velox adapters include file-systems such as AWS S3, Google Cloud Storage, and Azure Blob File System. These adapters require installation of additional libraries. Once you have checked out Velox, you can setup and build like so:
$ ./scripts/setup-centos9.sh
$ ./scripts/setup-adapters.sh
$ make
Note that setup-adapters.sh
supports MacOS and Ubuntu 20.04 or later.
Run make
in the root directory to compile the sources. For development, use
make debug
to build a non-optimized debug version, or make release
to build
an optimized version. Use make unittest
to build and run tests.
Note that,
- Velox requires a compiler at the minimum GCC 11.0 or Clang 15.0.
- Velox requires the CPU to support instruction sets:
- bmi
- bmi2
- f16c
- Velox tries to use the following (or equivalent) instruction sets where available:
- On Intel CPUs
- avx
- avx2
- sse
- On ARM
- Neon
- Neon64
- On Intel CPUs
Build metrics for Velox are published at https://facebookincubator.github.io/velox/bm-report/
If you don't want to install the system dependencies required to build Velox, you can also build and run tests for Velox on a docker container using docker-compose. Use the following commands:
$ docker-compose build ubuntu-cpp
$ docker-compose run --rm ubuntu-cpp
If you want to increase or decrease the number of threads used when building Velox
you can override the NUM_THREADS
environment variable by doing:
$ docker-compose run -e NUM_THREADS=<NUM_THREADS_TO_USE> --rm ubuntu-cpp
Check our contributing guide to learn about how to contribute to the project.
Velox's technical governance mechanics is described in this document.. Components and maintainers are listed here.
The main communication channel with the Velox OSS community is through the the Velox-OSS Slack workspace. Please reach out to velox@meta.com to get access to Velox Slack Channel.
Velox is licensed under the Apache 2.0 License. A copy of the license can be found here.