This repository is directly forked from ryoku/separable-sss. All credits for the technique goes to Jorge Jimenez (https://github.com/iryoku). My edits to code is to apply the techniques and see the effects on the outputs from a project of mine.
Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in just two passes.
Josh Checa ‒ for its invaluable support and inspiration.
See SeparableSSS.h for integration info. The directory Demo contain an integration example for DirectX 10. This demo contains very detailed information about our technique (look for the help button).
Found a bug? Please create an issue here on GitHub!
https://github.com/iryoku/separable-sss/issues
Jorge Jimenez http://www.iryoku.com/
Diego Gutierrez http://giga.cps.unizar.es/~diegog/
Copyright (C) 2011 Jorge Jimenez (jorge@iryoku.com) Copyright (C) 2011 Diego Gutierrez (diegog@unizar.es) All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
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Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
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Redistributions in binary form must reproduce the following disclaimer in the documentation and/or other materials provided with the distribution:
"Uses Separable SSS. Copyright (C) 2011 by Jorge Jimenez and Diego Gutierrez."
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