Provides a simple component which turns a GameObject into a "folder" for organising your scene.
Forces the transform to:
- Pos 0, 0, 0
- Rot 0, 0, 0
- Scale 1, 1, 1
To avoid local offsets impacting child objects, and hides the transform component in the inspector.
To disable this behaviour, and reshow the transform, just remove the FolderObject component.
You can install via the following methods:
In the package manager, select "Add package from git URL"
Use the path: https://github.com/r0bbie/unity-folder-object.git
For convenience, or if you would like to support the developer, the package is also available via the Asset Store for a small fee.
https://assetstore.unity.com/packages/tools/utilities/hierarchy-folder-object-10966
MIT.