This is a wave function collapse implementation for Godot in C#.
Please refer to Examples on how to use. basically you need 2 tile maps. one to create a new map on (target) and one to use as a sample on how the tiles are used (sample).
Features:
- Create map based on a sample
- Differnt match levels are possible (through changing MATCH_RADIUS)
- Multi-threading
- Possibility based tile placement
- Fail correction
- Has a base generator class that can be expanded for your use
- Currently has built in support for TileMap2D and GridMap( 2D only )
To Do:
- Chunk-based multithreading
- 3D generation
made with Godot v4.2.1