Nodes:
- Brush: is a Node3D that groups and draws all tiles, in addition to defining the collision.
- BrushForm: A surface with data for a face of the model.
- VertexAttachment: is an optional node that allows changing the shape’s vertices
- Fixed surface normals.
- Added "surface_normal" property to BrushForm Nodes.
- Added auto-recalculate normals property.
- Brush nodes can now change their visibility.
- Fixed error when moving a Brush node.
- Added cubic projection UV property to BrushForm Nodes.
- Added offset attachment to VertexAttachment Nodes.
- Fixed problem when a triangle is formed on a single face.
- Added "override non materials" property to the "Brush" node to replicate the null materials from all "BrushForms".
- Collision fixed!
- Supported for Godot 4.2.2!
Demo: