WIP Implementation of a Retake plugin for CS2 using CounterStrikeSharp
https://docs.cssharp.dev/
Command | Parameter | Description | Permissions |
---|---|---|---|
!retakeinfo | prints the plugin information | ||
!retakespawn | <index (integer)> | teleports the player to the given spawn index | @cs2retake/admin |
!retakewrite | writes the spawns of the current map to the corresponding map config | @cs2retake/admin | |
!retakeread | reads the spawns of the current map from the corresponding map config | @cs2retake/admin | |
!retakescramble | scrambles the teams instantly | @cs2retake/admin | |
!retaketeleport | <X (float)> <Y (float)> <Z (float)> | teleports player to the given coordinates | @cs2retake/admin |
!retakeaddspawn | <2/3 - 2 = T; 3 = CT> <0/1 - 0 = A; 1 = B> | creates a new spawn | @cs2retake/admin |
Extract the addons
folder to the /csgo/
directory of the dedicated server.
- creating, saving and reading spawns
- player spawn in spawnpoints
- scramble teams
- basic autoplant (fast plant, player needs to plant himself)
- assigning permissions for the commands
- spawn loading system
- weapon allocator system (kit based)
- nade allocator system (kit based)
- on ct win -> switch cts to t and the ts to ct
- auto assign teams -> deny choosing team -> switch team automatically
- config system
- editor system for spawns
- auto plant -> in a way that the bomb is defusable xD
- modular weapon allocator system
- change scramble command to do the scramble after round ends and before round starts
Discord:
- @gorwok for creating spawns on de_mirage
- @cowhitface for creating spawns on de_overpass, de_inferno, de_vertigo, de_nuke, de_anubis & de_ancient
Twitter:
- @t1ckrate for helping moderate the issues on this repo