escape

ctrl-shift-esc You have shifted your view, your entire team is now fully digitized. Your physical existence is a matter of distant dreams. Some of them are having issues coping with this, but for you not much has changed. The only world where you can interact with others is an online world, a world you know well. Luckily the museum Custodian is still as real as ever. Waiting for you back in the museum to help you find the Escape. But for safety reasons the time and online location of your meeting has been obfuscated by encription. Only by clicking that link at the right time you enter into the parallel universe of this memory reconstruction network with an online only existence for yourself and your team - there is no other way. You will have 45minutes

//github readme file of Computer history museum introduction. Code comments contain pointers to letters from the Archivist (left on the table) segment where his last words contain a clue (how to find the right code segment that contains comments with link to online live stream and instructions - where

(design cipher and show link) In the last decade humanity experienced a radical change, foremost it became entirely computerized. Every part of the society – individuals, citizens, businesses, organisations – are in a constant touch with technology that makes our lives and work easier. ICT has completely penetrated the society and because of that we believe there is a need for a museum institution that will document and reflect these changes in society, and foster a holistic public discourse on new technologies.

Through our collection, at the moment consisting of more than 6500 examples of hardware and software, books, magazines and related objects representing the history of computing development in Slovenia and abroad and with the help of interlaced programs, we aim to provide a means of understanding of the high level of informatization in our society while at the same time we encourage individuals to become engaged, aware and conscious co-creators of our digital society.

We see our strengths in industry wide and inter-generational synergies, ability to bring together the technological past, present and vision of the future, and in a clearly stated attention for interactive content. Our goal is to present a truly multimedia museum experience and contemporary participatory museum practice, in which the visitor becomes an active, emancipated party.

Enter the Computer History Museum to Escape: the select few can find link information.