v1.3 to-do list / possible roadmap
radiatoryang opened this issue · 2 comments
radiatoryang commented
not sure when I'll get to these features, if ever, but here's what I'm thinking about for the semi-distant future
- improve leaf placement
- add IvyProfile option to generate ivy as one mesh (via submeshes)
- add IvyProfile option for 32 bit index
- add IvyProfile + IvyBehaviour option to automatically generate LODGroup
- (when Unity 2021.2 ships) evaluate if URP or HDRP are mature enough, consider packaging NodeGraph leaf shaders for them
fama-623 commented
Any plans on the URP support?
radiatoryang commented
Not in the near future, no. At some point I'll use this in my own URP project, and then I will update it, but I don't know when that will be.
But really, 90% of this thing will already work in URP. You just need to swap in your own materials.