/unity-hotspot-uv

Hotspot UV for Unity with ProBuilder support

Primary LanguageC#MIT LicenseMIT

Hotspot UV

Preview https://twitter.com/BennyKokMusic/status/1355014412990517253

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Update v1.1.0

Thanks to @danielnagy89 (twitter)'s suggestion, I had to implement this real quick!

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Setup steps

  1. UPM -> Install via Git Url -> https://github.com/BennyKok/unity-hotspot-uv.git
  2. Create a HotspotTexture for each texture you want to use!
  3. Double click to open the RectCreator
  4. Draw out the rect (undo, grid snapping, pan & zoom)
  5. Assign materials with the same texture to your objects
  6. Click the "+" icon in the Hotspot Selection in the ProBuilder window to assign the target HotspotTexture
  7. Hotspot and face you selected!

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* Example texture from https://github.com/leukbaars/DreamUV/blob/master/example_atlas.png

About Hotspotting

You can learn more about it here!

https://github.com/leukbaars/DreamUV#hotspotting

Explore

Feel free to check me out!! :)

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