Pinned Repositories
CPP-Reflection
Reflection is not supported by current c++ standard, This examples demonstrates how to adopt reflection in your c++ code, particularly, string fromClass and classFromString. It relies on templates and a couple of short macros. The Factory functions are indexed in a map against the class string. The map is static, therefore is instantiated before int main() is given a chance to run. Making the reflection available right at the start without any setup code being required to run.
Dice3D
Open sourcing my 3D game prototype from 2009
emjCCParalxNode
a cocos2D parallax node with scroll and touches support. It also supports Z zoom values to add a 3D effect
Flotte-Sprite
An interactive water simulation based on DSAqua and Cocos2d. The water effect is a subclass of CCSprite. Please, feel free to contribute and make it look awesome!
MCBCallLambda
Cocos2dx CCCallFunc like action that takes c++11 lambda.
MorphFragmentShaders
Collection of my image warping fragment shaders in GLSL, c++/cocos2dx
MSSticker-Images
Initializes a new animated sticker with the array of images and animation settings
objc-Memory-Handler
objc RAM and Disk memory Handler
Pro-Darts-3D
Open Sourcing my very first 3D game on iOS from 2009
SIPHON-SIP-Client-that-actually-compiles
SIPHON SIP VOIP Client that actually compiles and runs on ios5 non-jailbroken phones. Works on the device and simulator! (GPL). Here is the original repository: http://code.google.com/p/siphon/
radif's Repositories
radif/SIPHON-SIP-Client-that-actually-compiles
SIPHON SIP VOIP Client that actually compiles and runs on ios5 non-jailbroken phones. Works on the device and simulator! (GPL). Here is the original repository: http://code.google.com/p/siphon/
radif/MSSticker-Images
Initializes a new animated sticker with the array of images and animation settings
radif/MCBCallLambda
Cocos2dx CCCallFunc like action that takes c++11 lambda.
radif/Pro-Darts-3D
Open Sourcing my very first 3D game on iOS from 2009
radif/MorphFragmentShaders
Collection of my image warping fragment shaders in GLSL, c++/cocos2dx
radif/Dice3D
Open sourcing my 3D game prototype from 2009
radif/Flotte-Sprite
An interactive water simulation based on DSAqua and Cocos2d. The water effect is a subclass of CCSprite. Please, feel free to contribute and make it look awesome!
radif/CPP-Reflection
Reflection is not supported by current c++ standard, This examples demonstrates how to adopt reflection in your c++ code, particularly, string fromClass and classFromString. It relies on templates and a couple of short macros. The Factory functions are indexed in a map against the class string. The map is static, therefore is instantiated before int main() is given a chance to run. Making the reflection available right at the start without any setup code being required to run.
radif/emjCCParalxNode
a cocos2D parallax node with scroll and touches support. It also supports Z zoom values to add a 3D effect
radif/objc-Memory-Handler
objc RAM and Disk memory Handler
radif/RubyCocos2D
The attempt to create a development environment on the iOS leveraging ruby and cocos2d bindings. Works out of the box. The idea is to place the ruby files int he documents folder of the app and be able to edit them, them through iTunes or built in editor (coming) and launch right on the device Based on: https://github.com/funkaster/shinycocos/
radif/emjCCMainThreadCaller
A cross platform c++11 API for the cocos2d-x environment. It allows you to call back on main thread when using c++11 standard concurrency library. It can take lambdas or function pointers.
radif/mcbPlatformSupport
mcbPlatform support is a c++11 framework which simplifies the cross platform resource driven application development on top of the the Cocos2d-x library. It has useful perks such as cpp reflection, multistep initialization through templates base class, plist parser (including color parsing, relative positioning and scaling parsing etc), path resolution, resource driven view builder, audio player, cocos2d actions with lambdas, dispatch to main thread api using lambdas
radif/obj-c-OpenStruct
Ruby Open Struct implementation in objective-c
radif/Password-Keeper--Mac-
keeps your passwords on the disk encrypted, protected by the master password. Has backup, import, export features.
radif/UIStatusBarAccessor
Access the views in the status bar
radif/basic_RSA_Text_Encryption
This is a basic asymmetric encryption algorithm implementation in ruby. Intended for learning purposes
radif/emjAlertView
UIAlertView with configuration and completion blocks.
radif/Objective-C-Safe-Reference
A handler for automatically nullable reference in obj-c with manual memory management.
radif/Static-TV-Screen-Shader
Static TV Screen Shader is used on an instance of cocos2d::CCSprite and turns it into a static TV
radif/Summer-Street-Church-podcaster
An example in obj-c and PHP of how to compress the audio files with LAME, upload them to the server, then update the podcast feed
radif/arduino_lcd_ed_projects
Examples of educational games for children using arduino and LCD (SainSmart 1602 LCD Keypad Shield)
radif/enron-email-mobile-search
My take on BIG Data with the mobile Enron Email prefixed search. The purpose is to achieve the fast search on the device across a very large data set without loading it into RAM.
radif/KanaType
A simple mac app that converts the English text into Kana looking text. (Japanese finally makes sense to me = 丁ムアム门モ弓モ 千エ门ム乚乚ン 巾ムケモ弓 弓モ门弓モ ナロ 巾モ)
radif/linux
Linux kernel source tree
radif/MCBAnimator
UIKit animation with block interface that draws the animation data from the file
radif/mcbSharedLambda
a convenient wrapper for c++14 to create/pass and hold the lambda on the heap
radif/StaticPolymorphism
c++ approach to the objective-c polymorphic multistep initialization using Curiously Recursive Template Pattern with multiple inheritance. This example shows how to rely solely on templates while completely avoiding the use of Macro or repetitious code.