Replication of Westworld's Rehoboam interface using Processing
Current state:
- Ramdomness generated with additive waves incresing the wave's phase clockwise and counterclockwise;
- Starting the developement of the divergencies;
Preview:
Next steps:
- Make divergencies into objects;
- Randomly generate divergencies (will opt in the future for generate divergencies randomly or with scripted events (click, keyboard input or smart home sensors);
- Make divergencies interact with the waves making the interface more visually upsetting (more chaotic waves);
- Fix minor visual inconsistencies;
- Apply some form of texturing into the waves to replicate the original's dotted pattern (not yet sure if shifting to work with particles due to poor performance);
- Refactor some rushed code;
- Improve framerate;