rafaeldolfe
I am a software engineer who works a lot with C# and .NET in Unity, and Angular. I know most common languages, like Python, Java, well.
Kungliga Tekniska HögskolanSweden
Pinned Repositories
A-Heist-To-Die-For
The final project for the course CSC 371 - Game Design. Co-developed with cheemis, andreviloria, 2manypips, ejzien1109, kuserab.
angular-eslint
:sparkles: Monorepo for all the tooling related to using ESLint with Angular
astaroths-uprising
ChChaplins-Factory
A game made during Global Game Jam, 29-31 January, 2020. Co-developed with cheemis.
Chocolate
Chocolate eating order problem
clicker-game
A React Native game with lobbies, lobby creation, users, chat, highscore, gameplay, access token and security.
coveringASquare
An algorithm for how to cover a square with numbers using L-shapes (and one corner at the beginning being a 1x1 cube, to make it possible).
CPGD-game-jam
The game produced during Veteran's Day Game Jam worked on by Sara Macdougall, Rafael Dolfe and Lauren Hibbs. The game jam started 12pm (11/9) Saturday and ended 12pm (11/11) Monday.
MasterServerChess
Master Server Toolkit integrated with Chessticle, a multiplayer chess game.
unity-lightweight-save-load-system
A lightweight and easily modified JSON save load system for Unity which can save entire GameObjects, including its MonoBehaviours.
rafaeldolfe's Repositories
rafaeldolfe/unity-lightweight-save-load-system
A lightweight and easily modified JSON save load system for Unity which can save entire GameObjects, including its MonoBehaviours.
rafaeldolfe/MasterServerChess
Master Server Toolkit integrated with Chessticle, a multiplayer chess game.
rafaeldolfe/A-Heist-To-Die-For
The final project for the course CSC 371 - Game Design. Co-developed with cheemis, andreviloria, 2manypips, ejzien1109, kuserab.
rafaeldolfe/angular-eslint
:sparkles: Monorepo for all the tooling related to using ESLint with Angular
rafaeldolfe/astaroths-uprising
rafaeldolfe/ChChaplins-Factory
A game made during Global Game Jam, 29-31 January, 2020. Co-developed with cheemis.
rafaeldolfe/Chocolate
Chocolate eating order problem
rafaeldolfe/clicker-game
A React Native game with lobbies, lobby creation, users, chat, highscore, gameplay, access token and security.
rafaeldolfe/coveringASquare
An algorithm for how to cover a square with numbers using L-shapes (and one corner at the beginning being a 1x1 cube, to make it possible).
rafaeldolfe/CPGD-game-jam
The game produced during Veteran's Day Game Jam worked on by Sara Macdougall, Rafael Dolfe and Lauren Hibbs. The game jam started 12pm (11/9) Saturday and ended 12pm (11/11) Monday.
rafaeldolfe/devfolio
A simple portfolio showcasing my experiences, projects and education. Credit to Mark Macneil for his awesome template, from which this website is derived.
rafaeldolfe/EditorConfig
A very generic .editorconfig file supporting .NET, C#, VB and web technologies.
rafaeldolfe/gitignore
A collection of useful .gitignore templates
rafaeldolfe/grass-field-procedural-generator
A generator of a grass field using procedural generation techniques (perlin noise, normal distributions, randomness,etc.)
rafaeldolfe/hierarchy-2
Editor extension to improve Unity hierarchy window. Makes the hierarchy more detail, but still clean and easy to organize.
rafaeldolfe/intro-to-computer-security-phishing
Phishing website to try and extract our dear professor's sensitive information (password).
rafaeldolfe/Introduction-to-Computer-Graphics
All my course work during the Introduction to Computer Graphics course.
rafaeldolfe/Introduction-to-Computer-Security
All my course work during the Introduction to Computer Security course.
rafaeldolfe/mix-n-matchmaker
A matchmaking app where players make a list of maps they want to play, sorted by most desired map to play, and the app will try to best match players depending on their respective lists.
rafaeldolfe/Mixed-initiative-Tile-based-Designer
The Mixed-initiative Tile-based Designer is a procedural generator that produces 2D tile-based levels in an intuitive and highly configurable manner.
rafaeldolfe/rafaeldolfe-gamedev.github.io
rafaeldolfe/rafaeldolfe.github.io
Project portfolio. Made with basic HTML and css.
rafaeldolfe/readme-boilerplate
A template of README best practices.
rafaeldolfe/Run-Little-Humans
A UFO abduction simulation
rafaeldolfe/standard-readme
A standard style for README files
rafaeldolfe/ThreadedPathfinding
A fast multithreaded implementation of A* intended for use with Unity.
rafaeldolfe/unity-test-framework-playground
A playground for development using Unity Test Framework.
rafaeldolfe/Warcraft-III-Custom-Map
The Last Heroes v1.02
rafaeldolfe/Wordside
A vocabulary practice game
rafaeldolfe/zombtron
A game where the player is faced against onslaughts of zombies. Inspiration is taken from the legacy game "Robotron".