HoloBallRoller
Mixed Reality + Azure workshop demo project originally created for Pixel Connect conference.
Every commit contains work done in a single step of the workshop. Steps are following:
- Setup Unity environment for HoloLens development
- that includes MRTK import and setting up the scene with necessary components
- Create main application logic and prefabs.
- Do some spatial mapping processing
- Implement Player and Target logic.
- Define AssetBundle and implement logic for handling that
- After moving the AssetBundle to Azure Storage swap the link pointing to it from local to remote.