⚠️ This project is not affiliated with Unity Technologies. As well even tho this project is inspired by game-ci project it is not a part of Game CI community.
This is a simple js action to parse and present Unity Test Report generated by Unity Editor.
For usage example check unity_run_tests.yml or documentation below
Inspired by the beautiful action-surefire-report
Install the dependencies
npm install
Run the tests & build
npm run all
You can now consume the action by referencing the v1 branch
uses: rainbow-duck-games/unity-test-publisher@v0.1.2
if: ${{ always() }} # Avoid skipping on failed tests
with:
githubToken: ${{ secrets.GITHUB_TOKEN }}
Take in mind that the job should contain permission to write checks
for this
token. More information about GitHub permissions
jobs:
job:
name: 'Test job'
permissions:
checks: write
Please check unity_run_tests.yml to find real unity build & consume of the result
Keep in mind that this action provides reasonable default to be compatible with unity-test-runner. Most of these options required for advanced setups far from the default ones.
githubToken
(required) - GITHUB_TOKEN, in most cases keep it as${{ secrets.GITHUB_TOKEN }}
reportWorkspace
- if this is empty action will work relative toGITHUB_WORKSPACE
directoryreportPaths
- 'glob expression to find Unity test reports, default -artifact/*.xml
workdirPrefix
- prefix on build machine to ignore in report, default -/github/workspace/
checkName
- check name for test reports. Change it if you use more than one publisher step, default -Test Results
checkFailedStatus
- what status should be for failed check, default -failure
, allowed values:success
,failure
,neutral
,cancelled
,skipped
,timed_out
, oraction_required
failOnTestFailures
- fail run if there were test failures, default -false
failIfNoTests
- fail run if there were no test results found, default -true