Pinned Repositories
AAAResearch
For AAA game researching
behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
EffectiveModernCppChinese
《Effective Modern C++》翻译 - 2019.6更新中
Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
gdi3d
a soft rasterization render implemented using windows GDI
KinoBloom
Bloom effect for Unity
lightline-buffer
A buffer plugin for lightline.vim
Lockstep-Tutorial
帧同步 教程
Lua-Source-Internal
Lua source internal
lua53doc
The Chinese Translation of Lua 5.3 document
rainbowmessi918's Repositories
rainbowmessi918/AAAResearch
For AAA game researching
rainbowmessi918/behaviac
behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
rainbowmessi918/EffectiveModernCppChinese
《Effective Modern C++》翻译 - 2019.6更新中
rainbowmessi918/Game-Programmer-Study-Notes
:anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
rainbowmessi918/lightline-buffer
A buffer plugin for lightline.vim
rainbowmessi918/Lockstep-Tutorial
帧同步 教程
rainbowmessi918/Lua-Source-Internal
Lua source internal
rainbowmessi918/lua53doc
The Chinese Translation of Lua 5.3 document
rainbowmessi918/luacheck
A tool for linting and static analysis of Lua code.
rainbowmessi918/navim
A full-blown IDE based on Neovim (or Vim) with better navigation.
rainbowmessi918/networkmanager
a networkmanager based on Unity
rainbowmessi918/ParticleEffectForUGUI
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later. The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
rainbowmessi918/PostProcessing
Post Processing Stack
rainbowmessi918/react
React docs in Chinese | React 中文文档翻译
rainbowmessi918/renderdoc
RenderDoc is a stand-alone graphics debugging tool.
rainbowmessi918/resourcemanager
a resourcemanager based on unity
rainbowmessi918/ShadowMap_Unity
using Unity Shader
rainbowmessi918/SRPBlog
rainbowmessi918/terrain_proj
unity 大地形切割、加载、AB
rainbowmessi918/tinyraytracer
A brief computer graphics / rendering course
rainbowmessi918/UIFramework
a UI framework based on Unity
rainbowmessi918/Unity-AlchemyAmbientObscurance
An implmentation of the Alchemy Ambient Obscurance for Unity 3D. Alchemy AO is a variant of the SSAO technique by M. McGuire.
rainbowmessi918/Unity-SRP-VXGI
Voxel-based Global Illumination using Unity Scriptable Render Pipeline
rainbowmessi918/Unity3D-Desktop-Overlay
Render a Unity3D game as a transparent desktop overlay
rainbowmessi918/UnityBokehDOF
Hexagon shaped Bokeh Depth Of Field for Unity
rainbowmessi918/UnityGpuInstancing
GPU Instancing + Boids + Animation Texture Baker
rainbowmessi918/UnityGpuSkinningInstance
基于unity2017.4.3实现的gpu蒙皮,以及instance
rainbowmessi918/UnityOceanWavesAndShip
Unity Scene With Ocean Physics and a Boat
rainbowmessi918/UnityResourceMgr
rainbowmessi918/UnityRuntimeSpriteSheetsGenerator
Unity – generate SpriteSheets at runtime!