Pinned Repositories
CurlNoise
A C++ implementation of curl noise for adding turbulence to particles.
DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
Fractals
A Unity implementation of various fractals (for learning).
ggj14_guidance
2 player guiding coop game called "Half Blind" created for GGJ14
GlobalGameJam2015
A side scroller game created for GGJ15 called "Be useful"
mirror
A Flash game called "!emllik" created for GGJ13.
OpenSubdiv
An Open-Source subdivision surface library.
SimpleMultiplayerTest
Unity 5.0 networking learning sandbox
UnityRealSenseNativeTexture
This sample uses a native Unity plug-in to increase performance of displaying Intel RealSense SDK image date by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.
Volumetric-Particles-For-Unity
A volumetric particle system for Unity3D.
rajabala's Repositories
rajabala/Volumetric-Particles-For-Unity
A volumetric particle system for Unity3D.
rajabala/Fractals
A Unity implementation of various fractals (for learning).
rajabala/CurlNoise
A C++ implementation of curl noise for adding turbulence to particles.
rajabala/SimpleMultiplayerTest
Unity 5.0 networking learning sandbox
rajabala/ggj14_guidance
2 player guiding coop game called "Half Blind" created for GGJ14
rajabala/DeferredTexturing
A rendering sample that demonstrates bindless deferred texturing using D3D12
rajabala/GlobalGameJam2015
A side scroller game created for GGJ15 called "Be useful"
rajabala/mirror
A Flash game called "!emllik" created for GGJ13.
rajabala/OpenSubdiv
An Open-Source subdivision surface library.
rajabala/UnityRealSenseNativeTexture
This sample uses a native Unity plug-in to increase performance of displaying Intel RealSense SDK image date by bypassing the C# layers of the SDK. Image data is uploaded to the GPU directly through the graphics API.
rajabala/USD
Universal Scene Description