OpenGL ES 3.0 Programming Guide
This repository contains the sample code for the OpenGL ES 3.0 Programming Guide by Addison-Wesley Professional (http://www.opengles-book.com).
Platforms
The sample code for the OpenGL ES 3.0 Programming Guide currently builds on the following platforms:
- Microsoft Windows
- Linux X11
- Android 4.3+ NDK (C/C++)
- Android 4.3+ SDK (Java)
- iOS7
Instructions for building for each platform are provided in Chapter 16, "OpenGL ES Platforms".
Authors
Dan Ginsburg
Budirijanto Purnomo
Previous contributions: Dave Shreiner, Aaftab Munshi
Reader Contributions
We would like to thank the following people for their contributions to the source code:
- Javed Rabbani Shah for contributing the Android SDK port as well as helping with the NDK port
- Jarkko Vatjus-Anttila for contributing the original Linux/X11 port for the OpenGL ES 2.0 Programming Guide
- Eduardo Pelegri-Llopart and Darryl Gough for contributing the Blackberry Native SDK port for the OpenGL ES 2.0 Programming Guide (we have not yet ported the ES 3.0 book to a Blackberry platform)