Awesome DXR (DirectX Raytracing)
A curated list of awesome DirectX Raytracing (DXR) resources.
Contents
Resources
Books
- Real-Time Ray Tracing - Online chapter from the book Real-Time Rendering, Fourth Edition, by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, and Sébastien Hillaire, August 2018.
DXR capable frameworks
- ConfettiFX The Forge - Open-source Cross-Platform Rendering Framework supporting PC, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4.
- NVIDIA's Falcor - Open-source real-time rendering framework designed specifically for rapid prototyping.
Presentations
- EA SEED: PICA PICA and NVIDIA Turing, by Colin Barré-Brisebois and Henrik Halén - SIGGRAPH 2018 presentation showing PICA PICA running on NVIDIA's Turing architecture (with performance comparisons agains Volta).
References
- DXR Specifications - The DirectX Raytracing (DXR) specification v0.09.
Tools
- Microsoft's PIX - Performance tuning and debugging tool with DirectX Raytracing support.
Tutorials and samples
- A Gentle Introduction To DirectX Raytracing - Tutorials accompanying the Introduction to DirectX RayTracing courses from SIGGRAPH 2018.
- D3D12 Raytracing Samples - Microsoft's early DXR samples.
- DirectX Raytracing Tutorials - NVIDIA's early DXR samples.
Videos
- Coffee Break Series: Ray Tracing in Games with NVIDIA RTX - Video series recorded at the 2018 Game Developers Conference (GDC).
- SIGGRAPH 2018 Courses: Introduction to DirectX RayTracing - Complete recordings of the courses (duration: 3:19:16).
Related stuff
Books
- Physically based rendering: From Theory to Implementation, 3rd edition, by Matt Pharr, Wenzel Jakob, and Greg Humphreys, November 2016 - A classical book introducing concepts and theory of photorealistic rendering.
- Ray Tracing in One Weekend Series, by Peter Shirley, 2016 - A rudimentary ray tracer from A to Z
Lists
- Awesome D3D12 - Another awesome list about general D3D12 programming
- Ray Tracing Resources Page - Collection of realtime raytracing resources maintained by the authors of the book Real-Time Rendering.
Contribute
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License
To the extent possible under law, rams3s has waived all copyright and related or neighboring rights to this work.