I18n made easy, for Flutter!
The main goal of flutter_i18n is to simplify the i18n process in Flutter. I would like to recreate the same experience that you have with the Angular i18n: simple json files, one for each language that you want to support.
Loader is a class which loads your translations from specific source. You can easy override loader and create your own.
Available loaders:
Class name | Purpose |
---|---|
FileTranslationLoader |
Loads translation files from JSON or YAML format |
NetworkFileTranslationLoader |
Loads translations from the remote resource |
NamespaceFileTranslationLoader |
Loads translations from separate files |
E2EFileTranslationLoader |
Special loader for solving isolates problem with flutter drive |
To use this library, you must create a folder in your project's root: the basePath
. Some examples:
/assets/flutter_i18n (the default one)
/assets/i18n
/assets/locales
Inside this folder, you'll put the json or yaml files containing the translated keys. You have two options:
-
If you want to specify the country code
basePath
/{languageCode}_{countryCode}.json -
otherwise
basePath
/{languageCode}.json
If the json file is not available, we will look for a yaml file with the same name. In case both exist, the json file will be used.
Of course, you must declare the subtree in your pubspec.yaml as assets:
flutter:
assets:
- {basePath}
The next step consist in the configuration of the localizationsDelegates; to use flutter_i18n, you should configure as follows:
localizationsDelegates: [
FlutterI18nDelegate(translationLoader: FileTranslationLoader(...parameters...)),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
Below you can find the name and description of the accepted parameters.
The useCountryCode parameter depends on the json configuration:
- if you used the pattern {languageCode}_{countryCode}, useCountryCode must be true
- if you used the pattern {languageCode}, useCountryCode must be false
The fallbackFile parameter was entroduces with the version 0.1.0 and provide a default language, used when the translation for the current running system is not provided. This should contain the name of a valid json file in assets folder.
The basePath parameter is optionally used to set the base path for translations. If this option is not set, the default path will be assets/flutter_i18n
. This path must be the same path as the one defined in your pubspec.yaml.
The forcedLocale parameter is optionally used to force a locale instead finding the system one.
The decodeStrategies parameters is optionally used to choose witch kind of file you want to load. By default JSON, YAML and XML are enabled. If you use only one format, you can speed-up the bootstrap process using only the one you need.
If there isn't any translation available for the required key, the same key is returned.
Behaviour of this loader very similar as FileTranslationLoader
. The main difference that we load translations from NetworkAssetBundle
instead of CachingAssetBundle
.
Below you can find the name and description of the accepted parameters.
The baseUri parameter provide base Uri for your remote translations.
The useCountryCode parameter depends on the json configuration:
- if you used the pattern {languageCode}_{countryCode}, useCountryCode must be true
- if you used the pattern {languageCode}, useCountryCode must be false
The fallbackFile parameter provide a default language, used when the translation for the current running system is not provided.
The forcedLocale parameter is optionally used to force a locale instead finding the system one.
For example if your translation files located at
https://example.com/static/en.json
you should configure as follows:
localizationsDelegates: [
FlutterI18nDelegate(translationLoader:
NetworkFileTranslationLoader(baseUri: Uri.https("example.com", "static")),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
Behaviour of this loader very similar as FileTranslationLoader
. The main difference that we load translations from separate files per each language.
For example FileTranslationLoader
format:
/assets/flutter_i18n/en.json
/assets/flutter_i18n/it.json
NamespaceFileTranslationLoader
format:
/assets/flutter_i18n/en/home_screen.json
/assets/flutter_i18n/en/about_screen.json
/assets/flutter_i18n/it/home_screen.json
/assets/flutter_i18n/it/about_screen.json
Example configuration:
localizationsDelegates: [
FlutterI18nDelegate(translationLoader:
NamespaceFileTranslationLoader(namespaces: ["home_screen", "about_screen"]),
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate
],
Below you can find the name and description of the accepted parameters.
The namespaces provide a list of filenames for the specific language directory.
The useCountryCode parameter depends on the json configuration:
- if you used the pattern {languageCode}_{countryCode}, useCountryCode must be true
- if you used the pattern {languageCode}, useCountryCode must be false
The fallbackDir provide a default language directory, used when the translation for the current running system is not provided.
The basePath parameter is optionally used to set the base path for translations. If this option is not set, the default path will be assets/flutter_i18n
. This path must be the same path as the one defined in your pubspec.yaml.
The forcedLocale parameter is optionally used to force a locale instead finding the system one.
The same as FileTranslationLoader
configuration. This loader can be used for solving problem with flutter drive testing.
It removes using separate isolate for loading translations (detailed issue described here: issues/24703).
The useE2E parameter:
- if you are in flutter drive testing mode – must be true
- if you are in normal mode – must be false, in this case
FileTranslationLoader
will be used
After the configuration steps, the only thing to do is invoke the following method:
FlutterI18n.translate(buildContext, "your.key")
Where:
- buildContext is the BuildContext instance of the widget
- your.key is the key to translate
Other examples of use:
Force a language to be loaded at run-time:
await FlutterI18n.refresh(buildContext, languageCode, {countryCode});
Plural translations:
FlutterI18n.plural(buildContext, "your.key", pluralValue);
Text widget shorthand:
I18nText("your.key", child: Text(""))
I18nText("your.key", translationParams: {"user": "Flutter lover"})
I18nPlural("clicked.times", 1)
I18nPlural("clicked.times", 2, child: Text(""))
For more informations and details, read the CHANGELOG.md.
Known problems:
- In iOS simulator, is always used the en_US locale: see here.