Articles, links, snippets, and useful resources for the Graphics Programming community.
So, in no particular order, we present the following:
- C++ Builder
- CLion
- Eclipse or Cevelop
- KDevelop
- Microsoft Visual Studio (Community)
- NetBeans
- SlickEdit
- XCode (OSX)
- Amazon Lumberyard
- Autodesk Stringray
- Banshee 3D
- Fabric Engine
- Falcor (NVidia)
- Intrinsic
- Unreal Engine
- Unity 3D
- Urho3D
- nVidia Falcor Real-time rendering framework supporting DX 12 and Vulkan.
- BGFX Github source as well as documentation here
- Cinder
- Epoxy (Successor to GLEW)
- G3D and the corresponding Graphics Code
- GLFW
- Magnum
- Ogre3D
- OpenFrameworks
- SDL
- SFML
- Introduction to D3D 11
- Tightening Up The Graphics: Tools and Techniques
- Rastertek Tutorials
- Braynzar Soft Tutorials
- digitalerr0r's Blog
- A Simple Vulkan Compute Example
- API Without Secrets: Introduction To Vulkan
- I Am Graphics And So Can You!
- Oculus VR SDK: Minimal Vulkan Sample
- Vulkan Tutorial
You can find the Code of Conduct here