Blurred rounded rectangles
This is an implementation of an efficient approximation for blurred rounded rectangles. It's Rust code using Druid for a prototype UI, but is intended to be easily implemented as a shader as well.
For more information, see the blog post.
License
Licensed under either of
- Apache License, Version 2.0 (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0)
- MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT) at your option.