raul-lima's Stars
matheusbattisti/curso_bootstrap_5
Repositório para referência dos arquivos do curso de Bootstrap 5 para Udemy e outras plataformas.
strangergwenn/HeliumRain
HELIUM RAIN / Full sources for Helium Rain, a realistic space opera using Unreal Engine 4
zeldaret/oot
Decompilation of The Legend of Zelda: Ocarina of Time
eliemichel/MapsModelsImporter
A Blender add-on to import models from google maps
igor-elovikov/sd-ie-lib
Substance Designer Custom Nodes Library
o3de/rfcs
RFCs for the Open 3D Foundation products
Apress/Ray-Tracing-Gems-II
Source Code for "Ray Tracing Gems II: Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX" by Adam Marrs, Peter Shirley, and Ingo Wald
miloyip/game-programmer
A Study Path for Game Programmer
TheCherno/Hazel
Hazel Engine
cocos2d/cocos2d-x
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
isocpp/CppCoreGuidelines
The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
MothCocoon/FlowGraph
Design-agnostic node system for scripting game’s flow in Unreal Engine