/ShaderCollection

Primary LanguageShaderLabMIT LicenseMIT

Shader Collection

A collection of shaders I have created. Some will be for Unity's "normal" rendering, some will be for Unity's new RenderPipeline Workflow and some will have both versions available.

UI

Linear Blur (Single Pass)*

UI Linear Blur

Magnification (Single Pass)*

Magnification


*) To use this shader in its RenderPipeline Version you need to enable the Camera Opaque Texture via your render pipeline settings.