ray-cast/ray-mmd

How to use "Editor" materials?

ignisDraconi opened this issue · 1 comments

I can't figure out when or how to use "editor" folder inside materials...
Thanks

To people finding this issue through Google or whatever: see the README file in the Editor folder. Basically, each editor .fx file has a matching .pmx file (in the same folder), load that and you can adjust its morphs to edit the material.