ray-cast/ray-mmd

Rim shadow on top of emissive

TheSodaWave opened this issue · 0 comments

I never had this problem before, I have been using the same raycast 1.5.2 for years
This happens with all the emissive textures, with all the materials, from editor and emissive folders. all of the emissive things in my proyects.
The rim is always yellowish, and I dont know when it started to look like that. Im thinking that may be because of a recent .NET framework update, or any other program needed to run MikuMikuEffect (because I didnt change anything in the ray folder)

I also tried testing raycast with different versions of MMD, different versions of raycast.
Only from version 1.5.0 up I start seeing this problem. In version 1.4.0 didnt have this issue

1_Model without any emissive, default material (from editor)
1

2_ Model with black albedo, no specular
2

3_Model with 20% emissive (from editor)
4

4_Model with 100% emissive (from editor)
3