ray-cast/ray-mmd

Cannot use two normal maps anymore because NORMAL_MAP and NORMAL_MAP_SUB are interferring with each other

matadere opened this issue · 3 comments

Enabling NORMAL_MAP_IN_SPHEREMAP causes NORMAL_MAP_SUB to also look into the spheremap instead of using its own designated normal map file.
ray120
Adding NORMAL_MAP_SUB_IN_SPHEREMAP 0 doesn't help either.
This was never an issue in the previous versions (example with v1.1.0):
ray110
Switching their role causes error:
switcherror
Well, I don't really care about the error as long as they can do their job as usual.
Thank you for making an amazing shader!

oh, sorry for my delay reply, but i have already fixed the problem, you can download it again.

It works now. thanks!

my pleasure.