ray-cast/ray-mmd

Hair bug

Janine-Alencar opened this issue · 2 comments

When I put the ray.x on MMD the hair became neon green (on 1.0.7), black (1.3.1) or white (alpha). I tested on other models and have the same problem.

check your Main, MaterialMap, EnvLighting tabs
in the MME dialog box, the main tab should be assigned a "main.fx"
in the MME dialog box, the materials tab should be assigned the "material_xxx.fx"
in the MME dialog box, the EnvLighting tab must be assigned a skylighting.fx from your skybox folder
For exmaple :
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