ray-cast/ray-mmd

Colored specular maps

MarieRose1301 opened this issue · 2 comments

Hello, I've been trying to get the specular maps to work, but i haven't been able to get them reflect the color they should, they all reflect the environment color or not even reflect anything at all

the specular maps are not HDR/environment maps, it only modifies the color of basic reflection of the model, then apply the basic reflection to multiply with the color of the environment, but it's only a very small contribution to change the color of environment reflect, when the material has a low smoothness or the albedo color brighter

Oh I get it now, thank you so much